Replay-derived match flow, timings, and composition.

Advanced match analysis

Sendo2g vs OF

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
23771
Duration
33:54
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Sendo2g Poseidon · Elo 1394 +17
33:54 Match length
Defeated
OF Zeus · Elo 1378 -17
52.3% win probability Pre-match · Sendo2g favored win probability 47.7%
Key momentsIn match order
First pressure
3:38 Sendo2g Stable
Fastest Classical
3:55* Sendo2g Hermes · estimated
Armory timing
10:24 OF Armory
Market timing
12:28 OF Market
Fastest Heroic
17:41* Sendo2g Dionysus · estimated
First extra TC
19:23 OF Town Center
Fortress timing
25:54 Sendo2g Fortress
Fastest Mythic
28:54* Sendo2g Artemis · estimated

Sendo2g

Poseidon · Blue
Win 1394 +17
EAPM
87.2
Favorite unit
Hippeus
50 fielded
Largest army
139
First expansion
22:33
Age path
HermesClassical · Est. start 2:55
DionysusHeroic · Research start 16:26
ArtemisMythic · Est. start 26:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling33 wall build events
Market economy4,400 total resource volume
Large army production139 military units
No post-game awards

OF

Zeus · Red
Loss 1378 -17
EAPM
41.7
Favorite unit
Hippeus
87 fielded
Largest army
131
First expansion
19:23
Age path
AthenaClassical · Research start 3:01
DionysusHeroic · Research start 18:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling38 wall build events
Market economy3,600 total resource volume
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,000 total volume

Sendo2g

Bought

Food1,100
Wood300

Sold

Food500
Wood2,500
Total player market volume4,400

OF

Bought

Food1,000

Sold

Food200
Wood2,400
Total player market volume3,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sendo2g

Army · 139

Units

Hippeus50
Prodromos27
Centaur24
Toxotes21
Theseus5
Atalanta4
Petrobolos3
Chimera2
Hippolyta1
Hydra1
Polyphemus1
Buildings 12 types
Wall33
Farm30
House16
Storehouse16
Granary9
Stable6
Armory2
Town Center2
Archery Range1
Fortress1
Market1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

OF

Army · 131

Units

Hippeus87
Hoplite26
Prodromos11
Jason3
Heracles2
Minotaur1
Odysseus1
Buildings 12 types
Wall38
Farm24
House16
Storehouse8
Stable5
Granary4
Military Academy4
Market2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1