Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs DARK LORD79650

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
30026
Duration
18:27
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeated
BRCwolf Oranos · Elo 950 -14
18:27 Match length
Winner
DARK LORD79650 Demeter · Elo 1042 +42
37.1% win probability Pre-match · DARK LORD79650 favored win probability 62.9%
Key momentsIn match order
First pressure
3:27 BRCwolf Military Barracks
Fastest Classical
3:43* BRCwolf Prometheus · estimated
Armory timing
5:58 BRCwolf Armory
First extra TC
8:00 DARK LORD79650 Town Center
Fastest Heroic
8:43* BRCwolf Hyperion · estimated
Fortress timing
12:10 BRCwolf Palace
Market timing
12:31 DARK LORD79650 Market
Fastest Mythic
17:16* BRCwolf Helios · estimated

BRCwolf

Oranos · Blue
Loss 950 -14
EAPM
37.9
Favorite unit
Turma
20 fielded
Largest army
71
First expansion
13:24
Age path
PrometheusClassical · Est. start 2:43
HyperionHeroic · Est. start 7:28
HeliosMythic · Research start 15:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

DARK LORD79650

Demeter · Red
Win 1042 +42
EAPM
18.5
Favorite unit
Hypaspist
28 fielded
Largest army
91
First expansion
8:00
Age path
AresClassical · Research start 5:58
HestiaHeroic · Research start 13:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy900 total resource volume
Large army production91 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

DARK LORD79650

Bought

Wood500

Sold

Wood400
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 71

Units

Turma20
Murmillo12
Cheiroballista11
Destroyer11
Satyr7
Oracle Hero6
Centimanus2
Oracle2
Buildings 10 types
Farm13
Manor8
Armory2
Counter Barracks2
Economic Guild2
Palace2
Sky Passage2
Military Barracks1
Temple1
Town Center1
God powers 14 invoked
Valor12
Chaos1
Shockwave1

DARK LORD79650

Army · 91

Units

Hypaspist28
Hoplite22
Toxotes21
Peltast12
Petrobolos4
Iolaus2
Icarus1
Orpheus1
Buildings 11 types
Farm26
House16
Storehouse14
Granary5
Armory3
Town Center3
Archery Range2
Fortress2
Military Academy2
Market1
Temple1
God powers 3 invoked
Communal Hearth1
Pestilence1
Wither1