Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Dagon

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
6291
Duration
10:38
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
nak4no Amaterasu · Elo 1714 +12
10:38 Match length
Defeated
Dagon Susanoo · Elo 1594 -12
66.6% win probability Pre-match · nak4no favored win probability 33.4%
Key momentsIn match order
Fastest Classical
3:52* nak4no Minakatatomi · estimated
First pressure
3:56 nak4no Stable Japanese

nak4no

Amaterasu · Blue
Win 1714 +12
EAPM
76.1
Favorite unit
Samurai
25 fielded
Largest army
55
First expansion
—
Age path
MinakatatomiClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Dagon

Susanoo · Red
Loss 1594 -12
EAPM
64.8
Favorite unit
Naginata Rider
22 fielded
Largest army
27
First expansion
—
Age path
Inari OkamiClassical · Research start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army · 55

Units

Samurai25
Naginata Rider23
Wanyudo4
Onna Musha3
Buildings 8 types
House14
Shrine Japanese3
Wall3
Watermill3
Dojo2
Stable Japanese2
Mining Camp Japanese1
Temple1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1

Dagon

Army · 27

Units

Naginata Rider22
Kitsune2
Samurai2
Jorogumo1
Buildings 9 types
Wall13
House10
Shrine Japanese4
Watermill4
Dojo2
Stable Japanese2
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 4 invoked
Kusanagi3
Swampland1