Replay-derived match flow, timings, and composition.

Advanced match analysis

joemckenzienottingham vs junioracrean

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
26774
Duration
33:29
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
joemckenzienottingham Poseidon · Elo 1168 -13
33:29 Match length
Winner
junioracrean Amaterasu · Elo 1249 +13
38.5% win probability Pre-match · junioracrean favored win probability 61.5%
Key momentsIn match order
First pressure
4:02 joemckenzienottingham Stable
Fastest Classical
4:02* joemckenzienottingham Hermes · estimated
First extra TC
7:27 joemckenzienottingham Town Center
Armory timing
9:15 junioracrean Armory
Fastest Heroic
12:36* joemckenzienottingham Dionysus · estimated
Fortress timing
14:36 joemckenzienottingham Fortress
Fastest Mythic
20:14* junioracrean Takemikazuchi · estimated

joemckenzienottingham

Poseidon · Blue
Loss 1168 -13
EAPM
34.7
Favorite unit
Hippeus
120 fielded
Largest army
208
First expansion
7:27
Age path
HermesClassical · Est. start 3:02
DionysusHeroic · Est. start 11:21
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production208 military units
No post-game awards

junioracrean

Amaterasu · Red
Win 1249 +13
EAPM
33.8
Favorite unit
Samurai
48 fielded
Largest army
170
First expansion
11:00
Age path
MinakatatomiClassical · Research start 3:23
RaijinHeroic · Research start 14:39
TakemikazuchiMythic · Est. start 18:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production170 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

joemckenzienottingham

Army · 208

Units

Hippeus120
Toxotes39
Hypaspist28
Prodromos5
Centaur4
Theseus4
Hippolyta3
Atalanta2
Hydra2
Peltast1
Buildings 13 types
House37
Wall18
Farm17
Storehouse13
Stable11
Granary9
Military Academy6
Sentry Tower6
Archery Range5
Fortress4
Town Center3
Temple2
Armory1
God powers 3 invoked
Cease Fire2
Lure1

junioracrean

Army · 170

Units

Samurai48
Shinobi43
Naginata Rider25
Yari Spearman21
Yumi Archer20
Yumi Horse Archer6
Oyumi5
Bushi1
Onna Musha1
Buildings 13 types
Farm39
House17
Watermill11
Mining Camp Japanese5
Wall5
Dojo4
Shrine Japanese3
Stable Japanese3
Guardhouse2
Town Center2
Armory1
Castle1
Temple1
God powers 6 invoked
Solar Shield3
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1