Replay-derived match flow, timings, and composition.

Advanced match analysis

SHOOTER vs Mauler

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
15309
Duration
26:24
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
SHOOTER Hades · Elo 761 +14
26:24 Match length
Defeated
Mauler Zeus · Elo 685 -14
60.8% win probability Pre-match · SHOOTER favored win probability 39.2%
Key momentsIn match order
Fastest Classical
5:06* SHOOTER Ares · estimated
First extra TC
5:19 SHOOTER Town Center
First pressure
6:41 Mauler Archery Range
Armory timing
9:15 SHOOTER Armory
Fastest Heroic
13:18* Mauler Apollo · estimated
Market timing
15:48 Mauler Market
Fortress timing
16:55 Mauler Fortress
Fastest Mythic
21:03* Mauler Hera · estimated

SHOOTER

Hades · Blue
Win 761 +14
EAPM
25.2
Favorite unit
Hippeus
41 fielded
Largest army
130
First expansion
5:19
Age path
AresClassical · Research start 4:06
AphroditeHeroic · Research start 13:13
ArtemisMythic · Research start 19:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production130 military units
No post-game awards

Mauler

Zeus · Red
Loss 685 -14
EAPM
23.0
Favorite unit
Manticore
9 fielded
Largest army
26
First expansion
7:19
Age path
AthenaClassical · Research start 5:22
ApolloHeroic · Research start 12:03
HeraMythic · Research start 19:03
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling33 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SHOOTER

Army · 130

Units

Hippeus41
Toxotes35
Peltast27
Gastraphetoros9
Nemean Lion5
Helepolis4
Ajax3
Chiron3
Achilles2
Perseus1
Buildings 11 types
Farm39
House25
Storehouse10
Stable4
Archery Range3
Granary3
Military Academy3
Armory2
Fortress2
Town Center2
Temple1
God powers 4 invoked
Curse1
Earthquake1
Pestilence1
Sentinel1

Mauler

Army · 26

Units

Manticore9
Heracles4
Jason4
Petrobolos3
Bellerophon2
Minotaur2
Odysseus2
Buildings 12 types
Wall33
Farm26
House23
Storehouse13
Archery Range4
Granary4
Temple4
Fortress3
Town Center2
Armory1
Market1
Sentry Tower1
God powers 7 invoked
Bolt3
Restoration2
Lightning Storm1
Underworld Passage1