Replay-derived match flow, timings, and composition.

Advanced match analysis

[SCF]HaKaNnN vs Game_Over

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
21835
Duration
26:17
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
[SCF]HaKaNnN Loki · Elo 1071 -15
26:17 Match length
Winner
Game_Over Demeter · Elo 1112 +15
44.1% win probability Pre-match · Game_Over favored win probability 55.9%
Key momentsIn match order
Fastest Classical
4:19* Game_Over Pan · estimated
First extra TC
4:30 Game_Over Town Center
First pressure
4:38 [SCF]HaKaNnN Hersir trained
Armory timing
7:00 Game_Over Armory
Fastest Heroic
9:45* Game_Over Hestia · estimated
Fortress timing
12:11 Game_Over Fortress
Fastest Mythic
17:33* Game_Over Persephone · estimated
Market timing
18:47 [SCF]HaKaNnN Market

[SCF]HaKaNnN

Loki · Blue
Loss 1071 -15
EAPM
31.5
Favorite unit
Throwing Axeman
46 fielded
Largest army
206
First expansion
13:22
Age path
HeimdallClassical · Est. start 3:51
BragiHeroic · Est. start 11:00
HelMythic · Est. start 18:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy4,600 total resource volume
Large army production206 military units
No post-game awards

Game_Over

Demeter · Red
Win 1112 +15
EAPM
28.9
Favorite unit
Hoplite
22 fielded
Largest army
116
First expansion
4:30
Age path
PanClassical · Research start 3:19
HestiaHeroic · Est. start 8:30
PersephoneMythic · Est. start 15:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production116 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

[SCF]HaKaNnN

Bought

No buys

Sold

Food1,700
Wood2,900
Total player market volume4,600

Game_Over

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[SCF]HaKaNnN

Army · 206

Units

Throwing Axeman46
Hersir45
Godi40
Raiding Cavalry36
Huskarl18
Berserk10
Einheri5
Jarl3
Fire Giant2
Hirdman1
Buildings 11 types
Farm44
House17
Great Hall8
Sentry Tower7
Temple7
Hill Fort6
Ox Cart Building4
Longhouse3
Town Center3
Market2
Armory1
God powers 2 invoked
Flaming Weapons1
Nidhogg1

Game_Over

Army · 116

Units

Hoplite22
Hamadryad20
Toxotes16
Hypaspist14
Amazon Archer13
Helepolis13
Peltast6
Iolaus4
Midas3
Orpheus3
Icarus1
Siren1
Buildings 11 types
House19
Storehouse18
Farm12
Fortress6
Wall5
Archery Range2
Granary2
Military Academy2
Temple2
Town Center2
Armory1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1