Advanced match analysis
Pr1celess vs TheGoldenGod
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 7204
- Duration
- 24:15
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Pr1celess
Odin · Elo 1086 +14
24:15
Match length
Defeated
TheGoldenGod
Isis · Elo 1024 -14
58.8% win probability
Pre-match · Pr1celess favored
win probability 41.2%
Key momentsIn match order
Pr1celess
Odin · Red- EAPM
- 52.4
- Favorite unit
- Throwing Axeman 41 fielded
- Largest army
- 150
- First expansion
- 15:42
Age path
HeimdallClassical · Est. start 2:54
SkadiHeroic · Est. start 11:49
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production150 military units
No post-game awards
TheGoldenGod
Isis · Blue- EAPM
- 49.3
- Favorite unit
- Slinger 83 fielded
- Largest army
- 235
- First expansion
- 17:25
Age path
BastClassical · Est. start 3:35
NephthysHeroic · Est. start 6:15
OsirisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
Large army production235 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Pr1celess
Bought
No buys
Sold
No sells
Total player market volume0
TheGoldenGod
Bought
Sold
No sells
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.