Replay-derived match flow, timings, and composition.

Advanced match analysis

Pr1celess vs TheGoldenGod

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
7204
Duration
24:15
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Winner
Pr1celess Odin · Elo 1086 +14
24:15 Match length
Defeated
TheGoldenGod Isis · Elo 1024 -14
58.8% win probability Pre-match · Pr1celess favored win probability 41.2%
Key momentsIn match order
First pressure
2:09 Pr1celess Hersir trained
Fastest Classical
3:54* Pr1celess Heimdall · estimated
Armory timing
4:45 TheGoldenGod Armory
Fastest Heroic
7:30* TheGoldenGod Nephthys · estimated
Market timing
12:58 TheGoldenGod Market
Fortress timing
14:46 Pr1celess Hill Fort
First extra TC
15:42 Pr1celess Town Center

Pr1celess

Odin · Red
Win 1086 +14
EAPM
52.4
Favorite unit
Throwing Axeman
41 fielded
Largest army
150
First expansion
15:42
Age path
HeimdallClassical · Est. start 2:54
SkadiHeroic · Est. start 11:49
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production150 military units
No post-game awards

TheGoldenGod

Isis · Blue
Loss 1024 -14
EAPM
49.3
Favorite unit
Slinger
83 fielded
Largest army
235
First expansion
17:25
Age path
BastClassical · Est. start 3:35
NephthysHeroic · Est. start 6:15
OsirisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
Large army production235 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Pr1celess

Bought

No buys

Sold

No sells

Total player market volume0

TheGoldenGod

Bought

Food1,300

Sold

No sells

Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pr1celess

Army · 150

Units

Throwing Axeman41
Jarl27
Hersir24
Raiding Cavalry18
Berserk16
Godi13
Einheri5
Portable Ram4
Frost Giant2
Buildings 11 types
Farm20
House17
Wall7
Great Hall4
Hill Fort4
Longhouse4
Ox Cart Building4
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1

TheGoldenGod

Army · 235

Units

Slinger83
Axeman69
Spearman65
Siege Tower11
Sphinx5
Scorpion Man2
Buildings 16 types
Farm46
House22
Barracks13
Obelisk7
Granary6
Mining Camp5
Lumber Camp3
Market2
Monument To Priests2
Sentry Tower2
Siege Works2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1