Replay-derived match flow, timings, and composition.

Advanced match analysis

Cougargal420 vs trushnikov17

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
25517
Duration
26:45
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Winner
Cougargal420 Loki · Elo 889 +11
26:45 Match length
Defeated
trushnikov17 Zeus · Elo 750 -27
69.0% win probability Pre-match · Cougargal420 favored win probability 31.0%
Key momentsIn match order
Fastest Classical
4:30* trushnikov17 Hermes · estimated
First pressure
6:42 Cougargal420 Hersir trained
Armory timing
9:44 trushnikov17 Armory
First extra TC
10:27 trushnikov17 Town Center
Fastest Heroic
15:08* trushnikov17 Dionysus · estimated
Fortress timing
15:50 trushnikov17 Fortress
Market timing
23:26 Cougargal420 Market
Fastest Mythic
23:32* Cougargal420 Hel · estimated

Cougargal420

Loki · Blue
Win 889 +11
EAPM
28.1
Favorite unit
Portable Ram
25 fielded
Largest army
133
First expansion
15:06
Age path
HeimdallClassical · Research start 4:34
BragiHeroic · Research start 14:12
HelMythic · Research start 21:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment6 dock build events
Large army production133 military units
No post-game awards

trushnikov17

Zeus · Red
Loss 750 -27
EAPM
22.5
Favorite unit
Hippeus
18 fielded
Largest army
74
First expansion
10:27
Age path
HermesClassical · Research start 3:30
DionysusHeroic · Research start 13:53
HephaestusMythic · Research start 24:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cougargal420

Army · 133

Units

Portable Ram25
Throwing Axeman20
Dreki15
Hersir15
Raiding Cavalry15
Berserk10
Huskarl10
Ballista5
Hirdman5
Longboat5
Mountain Giant5
Kraken2
Fire Giant1
Buildings 11 types
Farm37
House28
Hill Fort7
Ox Cart Building7
Dock6
Market6
Great Hall5
Longhouse4
Temple3
Armory2
Town Center2
God powers 2 invoked
Flaming Weapons1
Nidhogg1

trushnikov17

Army · 74

Units

Hippeus18
Toxotes14
Hoplite13
Prodromos6
Pentekonter4
Centaur3
Petrobolos3
Scylla3
Trireme3
Jason2
Juggernaut2
Heracles1
Hydra1
Hypaspist1
Buildings 14 types
Farm29
House20
Fortress5
Storehouse5
Granary4
Dock2
Stable2
Temple2
Town Center2
Archery Range1
Armory1
Market1
Military Academy1
Sentry Tower1
God powers 5 invoked
Bolt2
Bronze1
Cease Fire1
Plenty Vault1