Replay-derived match flow, timings, and composition.

Advanced match analysis

Omar Epps vs sims machine

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
21000
Duration
30:19
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Defeated
Omar Epps Loki · Elo 885 -15
30:19 Match length
Winner
sims machine Freyr · Elo 940 +15
42.2% win probability Pre-match · sims machine favored win probability 57.8%
Key momentsIn match order
First pressure
3:34 Omar Epps Hersir trained
Fastest Classical
4:16* Omar Epps Heimdall · estimated
First extra TC
5:25 sims machine Town Center
Armory timing
9:39 sims machine Armory
Fastest Heroic
19:28* sims machine Aegir · estimated
Fortress timing
19:36 sims machine Hill Fort
Fastest Mythic
24:26* sims machine Vidar · estimated

Omar Epps

Loki · Blue
Loss 885 -15
EAPM
31.0
Favorite unit
Throwing Axeman
99 fielded
Largest army
174
First expansion
8:35
Age path
HeimdallClassical · Research start 3:16
BragiHeroic · Research start 19:15
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production174 military units
No post-game awards

sims machine

Freyr · Red
Win 940 +15
EAPM
31.8
Favorite unit
Throwing Axeman
75 fielded
Largest army
205
First expansion
5:25
Age path
FreyjaClassical · Est. start 4:18
AegirHeroic · Est. start 18:13
VidarMythic · Research start 22:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling12 wall build events
Large army production205 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Omar Epps

Army · 174

Units

Throwing Axeman99
Hersir35
Einheri18
Raiding Cavalry12
Godi5
Portable Ram4
Huskarl1
Buildings 9 types
House25
Farm23
Ox Cart Building10
Longhouse7
Great Hall4
Town Center3
Armory1
Hill Fort1
Temple1
God powers 2 invoked
Spy1
Undermine1

sims machine

Army · 205

Units

Throwing Axeman75
Hersir53
Berserk30
Godi20
Raiding Cavalry19
Portable Ram7
Ballista1
Buildings 11 types
House37
Farm27
Longhouse14
Great Hall13
Wall12
Sentry Tower10
Hill Fort8
Town Center5
Ox Cart Building3
Armory2
Temple2
God powers 4 invoked
Forest Fire1
Gullinbursti1
Inferno1
Tempest1