Advanced match analysis
Omar Epps vs sims machine
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 21000
- Duration
- 30:19
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Omar Epps
Loki · Elo 885 -15
30:19
Match length
Winner
sims machine
Freyr · Elo 940 +15
42.2% win probability
Pre-match · sims machine favored
win probability 57.8%
Key momentsIn match order
Omar Epps
Loki · Blue- EAPM
- 31.0
- Favorite unit
- Throwing Axeman 99 fielded
- Largest army
- 174
- First expansion
- 8:35
Age path
HeimdallClassical · Research start 3:16
BragiHeroic · Research start 19:15
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production174 military units
No post-game awards
sims machine
Freyr · Red- EAPM
- 31.8
- Favorite unit
- Throwing Axeman 75 fielded
- Largest army
- 205
- First expansion
- 5:25
Age path
FreyjaClassical · Est. start 4:18
AegirHeroic · Est. start 18:13
VidarMythic · Research start 22:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling12 wall build events
Large army production205 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.