Replay-derived match flow, timings, and composition.

Advanced match analysis

_DesivE_ vs tw.tv/ognennyj

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
6574
Duration
21:13
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
_DesivE_ Hades · Elo 2026 -28
21:13 Match length
Winner
tw.tv/ognennyj Isis · Elo 1761 +28
82.1% win probability Pre-match · _DesivE_ favored · Upset win probability 17.9%
Key momentsIn match order
Fastest Classical
4:23* tw.tv/ognennyj Anubis · estimated
First extra TC
4:40 tw.tv/ognennyj Town Center
First pressure
5:11 _DesivE_ Military Academy
Armory timing
5:36 tw.tv/ognennyj Armory
Fastest Heroic
8:35* tw.tv/ognennyj Nephthys · estimated
Fortress timing
8:50 tw.tv/ognennyj Migdol Stronghold
Market timing
9:18 tw.tv/ognennyj Market

_DesivE_

Hades · Blue
Loss 2026 -28
EAPM
69.5
Favorite unit
Hoplite
100 fielded
Largest army
182
First expansion
—
Age path
AthenaClassical · Est. start 3:44
AphroditeHeroic · Est. start 12:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production182 military units
No post-game awards

tw.tv/ognennyj

Isis · Red
Win 1761 +28
EAPM
71.0
Favorite unit
Chariot Archer
79 fielded
Largest army
183
First expansion
4:40
Age path
AnubisClassical · Research start 3:23
NephthysHeroic · Research start 7:20
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Large army production183 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_DesivE_

Army · 182

Units

Hoplite100
Peltast47
Toxotes17
Minotaur5
Achilles4
Ajax4
Chiron2
Petrobolos2
Nemean Lion1
Buildings 9 types
House15
Farm9
Granary9
Storehouse5
Military Academy4
Archery Range3
Fortress2
Armory1
Temple1
God powers 4 invoked
Sentinel2
Curse1
Restoration1

tw.tv/ognennyj

Army · 183

Units

Chariot Archer79
Slinger59
Axeman17
Siege Tower11
Camel Rider5
Scorpion Man5
War Elephant5
Spearman2
Buildings 16 types
House21
Wall18
Farm12
Mining Camp10
Obelisk9
Granary8
Lumber Camp7
Barracks4
Town Center4
Migdol Stronghold3
Siege Works2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Plague Of Serpents2
Ancestors1
Prosperity1