Replay-derived match flow, timings, and composition.

Advanced match analysis

KyllByo vs DerBoy

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
22461
Duration
20:41
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Winner
KyllByo Susanoo · Elo 1148 +21
20:41 Match length
Defeated
DerBoy Zeus · Elo 1226 -21
39.0% win probability Pre-match · DerBoy favored · Upset win probability 61.0%
Key momentsIn match order
Fastest Classical
4:03* DerBoy Athena · estimated
First pressure
4:11 DerBoy Military Academy
Armory timing
6:02 KyllByo Armory
Market timing
6:08 KyllByo Market
First extra TC
8:38 DerBoy Town Center
Fastest Heroic
13:12* DerBoy Apollo · estimated

KyllByo

Susanoo · Blue
Win 1148 +21
EAPM
54.1
Favorite unit
Samurai
41 fielded
Largest army
137
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:35
RaijinHeroic · Est. start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Market economy1,300 total resource volume
Large army production137 military units
No post-game awards

DerBoy

Zeus · Red
Loss 1226 -21
EAPM
25.8
Favorite unit
Hoplite
57 fielded
Largest army
119
First expansion
8:38
Age path
AthenaClassical · Est. start 3:03
ApolloHeroic · Est. start 11:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

KyllByo

Bought

Food1,200

Sold

Wood100
Total player market volume1,300

DerBoy

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KyllByo

Army · 137

Units

Samurai41
Naginata Rider31
Wanyudo20
Bushi12
Yumi Horse Archer10
Shinobi9
Yari Spearman5
Yumi Archer4
Onna Musha3
Kitsune1
Raiju1
Buildings 11 types
House37
Wall14
Watermill8
Mining Camp Japanese4
Shrine Japanese4
Dojo2
Guardhouse2
Temple2
Armory1
Market1
Stable Japanese1
God powers 4 invoked
Kusanagi3
Shrine Of The Hunt1

DerBoy

Army · 119

Units

Hoplite57
Toxotes47
Minotaur7
Heracles4
Jason4
Buildings 10 types
Farm21
House16
Wall14
Granary8
Storehouse7
Military Academy5
Archery Range4
Armory2
Temple1
Town Center1
God powers 4 invoked
Bolt2
Restoration2