Replay-derived match flow, timings, and composition.

Advanced match analysis

soliddark3456 vs Ball

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
18473
Duration
13:49
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
soliddark3456 Huitzilopochtli · Elo 1257 -15
13:49 Match length
Winner
Ball Fuxi · Elo 1324 +38
40.5% win probability Pre-match · Ball favored win probability 59.5%
Key momentsIn match order
First pressure
2:25 soliddark3456 Warrior Priest trained
Fastest Classical
3:07* soliddark3456 Malinalxochitl · estimated
Market timing
6:29 Ball Market
Fastest Heroic
9:14* Ball Goumang · estimated
Armory timing
9:29 soliddark3456 Armory

soliddark3456

Huitzilopochtli · Blue
Loss 1257 -15
EAPM
53.6
Favorite unit
Coyote Warrior
11 fielded
Largest army
21
First expansion
—
Age path
MalinalxochitlClassical · Research start 2:07
ItzpapalotlHeroic · Research start 10:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

Ball

Fuxi · Red
Win 1324 +38
EAPM
69.7
Favorite unit
Tiger Cavalry
10 fielded
Largest army
30
First expansion
—
Age path
ChiyouClassical · Est. start 3:32
GoumangHeroic · Est. start 7:59
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

soliddark3456

Bought

No buys

Sold

No sells

Total player market volume0

Ball

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliddark3456

Army · 21

Units

Coyote Warrior11
Warrior Priest6
Ocelotl Warrior4
Buildings 8 types
House17
Wall8
Calpulli6
Nobles Hut4
Temple3
Great Temple2
War Hut2
Armory1
God powers 3 invoked
Blood Pact1
Infestation1
Purge1

Ball

Army · 30

Units

Tiger Cavalry10
White Horse Cavalry8
Nezha Child3
Pioneer3
Nezha Youth2
Ya Zi2
Yang Jian2
Buildings 7 types
House7
Silo7
Baolei1
Imperial Academy1
Market1
Military Camp1
Temple1
God powers 3 invoked
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1