Replay-derived match flow, timings, and composition.

Advanced match analysis

Gk vs Funky strumming

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
22430
Duration
15:07
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Winner
Gk Demeter · Elo 1010 +15
15:07 Match length
Defeated
Funky strumming Ra · Elo 966 -15
56.3% win probability Pre-match · Gk favored win probability 43.7%
Key momentsIn match order
First pressure
4:18 Gk Military Academy
Fastest Classical
4:20* Funky strumming Bast · estimated
Armory timing
7:35 Funky strumming Armory

Gk

Demeter · Blue
Win 1010 +15
EAPM
39.2
Favorite unit
Hoplite
40 fielded
Largest army
70
First expansion
—
Age path
AresClassical · Est. start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Funky strumming

Ra · Red
Loss 966 -15
EAPM
37.0
Favorite unit
Spearman
38 fielded
Largest army
65
First expansion
—
Age path
BastClassical · Est. start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gk

Army · 70

Units

Hoplite40
Hippeus27
Orpheus2
Iolaus1
Buildings 6 types
House10
Granary5
Military Academy2
Stable2
Storehouse2
Temple1
God powers 1 invoked
Pestilence1

Funky strumming

Army · 65

Units

Spearman38
Slinger13
Axeman10
Sphinx4
Buildings 11 types
House9
Barracks5
Granary3
Mining Camp2
Obelisk2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Eclipse1