Replay-derived match flow, timings, and composition.

Advanced match analysis

Phoenix#35108 vs Panellet

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
1099
Duration
13:57
Patch
19.17020
Played
· 7 hours ago
Mirage map preview
MapMirage
Defeated
Phoenix#35108 Poseidon · Elo 952 -48
13:57 Match length
Winner
Panellet Thor · Elo 1009 +16
41.9% win probability Pre-match · Panellet favored win probability 58.1%
Key momentsIn match order
First pressure
4:48 Panellet Hersir trained
Armory timing
5:10 Panellet Dwarven Armory
Fastest Classical
5:26* Panellet Forseti · estimated
Fastest Heroic
9:17* Panellet Bragi · estimated
Fortress timing
10:08 Panellet Hill Fort
Market timing
10:54 Phoenix#35108 Market
First extra TC
11:17 Phoenix#35108 Town Center

Phoenix#35108

Poseidon · Purple
Loss 952 -48
EAPM
23.7
Favorite unit
Hippeus
26 fielded
Largest army
34
First expansion
11:17
Age path
HermesClassical · Research start 4:50
DionysusHeroic · Research start 12:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy1,200 total resource volume
No post-game awards

Panellet

Thor · Red
Win 1009 +16
EAPM
29.8
Favorite unit
Throwing Axeman
9 fielded
Largest army
36
First expansion
11:29
Age path
ForsetiClassical · Research start 4:26
BragiHeroic · Research start 8:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Phoenix#35108

Bought

No buys

Sold

Food900
Wood300
Total player market volume1,200

Panellet

Bought

Wood200

Sold

Food300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Phoenix#35108

Army · 34

Units

Hippeus26
Centaur5
Theseus2
Atalanta1
Buildings 9 types
Farm7
House6
Dock1
Granary1
Market1
Stable1
Storehouse1
Temple1
Town Center1
God powers 4 invoked
Lure3
Cease Fire1

Panellet

Army · 36

Units

Throwing Axeman9
Hersir7
Jarl7
Portable Ram6
Godi5
Troll2
Buildings 10 types
House23
Ox Cart Building5
Longhouse3
Dock2
Town Center2
Dwarven Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1