Replay-derived match flow, timings, and composition.

Advanced match analysis

odjr1783 vs tiagomendessp3

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
15469
Duration
11:10
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
odjr1783 Loki · Elo 694 -16
11:10 Match length
Winner
tiagomendessp3 Kronos · Elo 717 +16
46.7% win probability Pre-match · tiagomendessp3 favored win probability 53.3%
Key momentsIn match order
First pressure
4:03 odjr1783 Hersir trained
Fastest Classical
4:58* tiagomendessp3 Leto · estimated
First extra TC
5:20 tiagomendessp3 Town Center

odjr1783

Loki · Blue
Loss 694 -16
EAPM
10.7
Favorite unit
Hersir
6 fielded
Largest army
14
First expansion
—
Age path
ForsetiClassical · Est. start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

tiagomendessp3

Kronos · Red
Win 717 +16
EAPM
32.2
Favorite unit
Murmillo
5 fielded
Largest army
19
First expansion
5:20
Age path
LetoClassical · Est. start 3:58
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

odjr1783

Army · 14

Units

Hersir6
Throwing Axeman4
Hirdman3
Raiding Cavalry1
Buildings 5 types
House4
Longhouse2
Ox Cart Building2
Great Hall1
Temple1
God powers 1 invoked
Spy1

tiagomendessp3

Army · 19

Units

Murmillo5
Turma5
Katapeltes4
Cheiroballista2
Oracle2
Automaton1
Buildings 7 types
Farm5
Military Barracks5
Counter Barracks3
Manor3
Sentry Tower2
Town Center2
Temple1
God powers 2 invoked
Deconstruction1
Spider Lair1