Replay-derived match flow, timings, and composition.

Advanced match analysis

DiabloRosso. vs Benbenbenben

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
18564
Duration
27:51
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
DiabloRosso. Hades · Elo 965 -16
27:51 Match length
Winner
Benbenbenben Poseidon · Elo 987 +16
46.8% win probability Pre-match · Benbenbenben favored win probability 53.2%
Key momentsIn match order
Fastest Classical
3:43* Benbenbenben Hermes · estimated
First pressure
3:50 DiabloRosso. Military Academy
First extra TC
5:13 Benbenbenben Town Center
Armory timing
9:02 Benbenbenben Armory
Fastest Heroic
11:47* Benbenbenben Dionysus · estimated
Fortress timing
14:38 DiabloRosso. Fortress

DiabloRosso.

Hades · Blue
Loss 965 -16
EAPM
43.1
Favorite unit
Toxotes
56 fielded
Largest army
229
First expansion
10:29
Age path
AthenaClassical · Est. start 2:56
AphroditeHeroic · Est. start 10:58
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production229 military units
No post-game awards

Benbenbenben

Poseidon · Red
Win 987 +16
EAPM
48.2
Favorite unit
Hippeus
112 fielded
Largest army
365
First expansion
5:13
Age path
HermesClassical · Research start 2:43
DionysusHeroic · Est. start 10:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling14 wall build events
Large army production365 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DiabloRosso.

Army · 229

Units

Toxotes56
Peltast52
Hypaspist44
Hoplite24
Petrobolos13
Minotaur12
Achilles8
Nemean Lion8
Ajax7
Chiron5
Buildings 11 types
House29
Wall13
Farm11
Granary8
Storehouse7
Military Academy6
Archery Range4
Fortress3
Town Center3
Armory1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

Benbenbenben

Army · 365

Units

Hippeus112
Toxotes98
Hoplite71
Hypaspist55
Peltast10
Petrobolos7
Theseus6
Atalanta4
Hippolyta2
Buildings 12 types
Farm27
House21
Wall14
Storehouse11
Military Academy8
Stable8
Granary6
Archery Range5
Fortress2
Temple2
Armory1
Town Center1
God powers 1 invoked
Lure1