Replay-derived match flow, timings, and composition.

Advanced match analysis

Thomas-87 vs massimalo

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
14995
Duration
25:37
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeated
Thomas-87 Zeus · Elo 1035 -17
25:37 Match length
Winner
massimalo Poseidon · Elo 1054 +17
47.3% win probability Pre-match · massimalo favored win probability 52.7%
Key momentsIn match order
Fastest Classical
3:30* massimalo Ares · estimated
First extra TC
4:25 massimalo Town Center
First pressure
4:33 Thomas-87 Military Academy
Armory timing
9:05 Thomas-87 Armory
Fastest Heroic
13:29* Thomas-87 Apollo · estimated
Fortress timing
16:25 Thomas-87 Fortress
Market timing
20:47 massimalo Market
Fastest Mythic
23:51* massimalo Artemis · estimated

Thomas-87

Zeus · Blue
Loss 1035 -17
EAPM
38.4
Favorite unit
Toxotes
67 fielded
Largest army
213
First expansion
7:08
Age path
AthenaClassical · Research start 3:20
ApolloHeroic · Research start 12:14
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production213 military units
No post-game awards

massimalo

Poseidon · Red
Win 1054 +17
EAPM
56.5
Favorite unit
Peltast
77 fielded
Largest army
216
First expansion
4:25
Age path
AresClassical · Est. start 2:30
AphroditeHeroic · Est. start 12:27
ArtemisMythic · Est. start 21:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy1,400 total resource volume
Large army production216 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Thomas-87

Bought

No buys

Sold

No sells

Total player market volume0

massimalo

Bought

No buys

Sold

Food400
Wood1,000
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thomas-87

Army · 213

Units

Toxotes67
Peltast49
Hoplite36
Hypaspist33
Manticore8
Minotaur7
Jason4
Petrobolos4
Heracles3
Odysseus2
Buildings 11 types
Farm21
House17
Storehouse12
Granary10
Fortress5
Military Academy4
Archery Range3
Market3
Town Center3
Temple2
Armory1
God powers 4 invoked
Restoration3
Bolt1

massimalo

Army · 216

Units

Peltast77
Hippeus43
Toxotes33
Hypaspist14
Cyclops12
Petrobolos9
Theseus9
Hippolyta6
Atalanta5
Hoplite5
Nemean Lion3
Buildings 13 types
Farm27
House22
Wall18
Storehouse12
Stable10
Granary9
Archery Range6
Military Academy4
Armory3
Fortress2
Temple2
Town Center2
Market1
God powers 4 invoked
Curse1
Earthquake1
Lure1
Pestilence1