Advanced match analysis
Thomas-87 vs massimalo
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 14995
- Duration
- 25:37
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Thomas-87
Zeus · Elo 1035 -17
25:37
Match length
Winner
massimalo
Poseidon · Elo 1054 +17
47.3% win probability
Pre-match · massimalo favored
win probability 52.7%
Key momentsIn match order
Thomas-87
Zeus · Blue- EAPM
- 38.4
- Favorite unit
- Toxotes 67 fielded
- Largest army
- 213
- First expansion
- 7:08
Age path
AthenaClassical · Research start 3:20
ApolloHeroic · Research start 12:14
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production213 military units
No post-game awards
massimalo
Poseidon · Red- EAPM
- 56.5
- Favorite unit
- Peltast 77 fielded
- Largest army
- 216
- First expansion
- 4:25
Age path
AresClassical · Est. start 2:30
AphroditeHeroic · Est. start 12:27
ArtemisMythic · Est. start 21:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy1,400 total resource volume
Large army production216 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
Thomas-87
Bought
No buys
Sold
No sells
Total player market volume0
massimalo
Bought
No buys
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.