Advanced match analysis
ImmorTaLiT vs gabe
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 10043
- Duration
- 35:46
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
ImmorTaLiT
Loki · Elo 1758 -17
35:46
Match length
Winner
gabe
Nuwa · Elo 1770 +17
48.3% win probability
Pre-match · gabe favored
win probability 51.7%
Key momentsIn match order
ImmorTaLiT
Loki · Blue- EAPM
- 52.0
- Favorite unit
- Jarl 131 fielded
- Largest army
- 405
- First expansion
- 6:59
Age path
HeimdallClassical · Research start 3:31
NjordHeroic · Est. start 11:40
HelMythic · Est. start 15:44
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Heavy walling12 wall build events
Market economy18,100 total resource volume
Large army production405 military units
No post-game awards
gabe
Nuwa · Red- EAPM
- 73.0
- Favorite unit
- Dao Swordsman 186 fielded
- Largest army
- 558
- First expansion
- 3:44
Age path
HoutuClassical · Research start 2:39
RushouHeroic · Est. start 13:53
GonggongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Market economy7,300 total resource volume
Large army production558 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 25,400 total volume›
ImmorTaLiT
Bought
Sold
Total player market volume18,100
gabe
Bought
Sold
Total player market volume7,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.