Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs gabe

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
10043
Duration
35:46
Patch
19.17020
Played
· 5 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
ImmorTaLiT Loki · Elo 1758 -17
35:46 Match length
Winner
gabe Nuwa · Elo 1770 +17
48.3% win probability Pre-match · gabe favored win probability 51.7%
Key momentsIn match order
Fastest Classical
3:39* gabe Houtu · estimated
First pressure
3:41 ImmorTaLiT Hersir trained
First extra TC
3:44 gabe Town Center
Armory timing
10:10 ImmorTaLiT Armory
Market timing
12:23 gabe Market
Fastest Heroic
12:55* ImmorTaLiT Njord · estimated
Fortress timing
14:22 ImmorTaLiT Hill Fort
Fastest Mythic
17:44* ImmorTaLiT Hel · estimated

ImmorTaLiT

Loki · Blue
Loss 1758 -17
EAPM
52.0
Favorite unit
Jarl
131 fielded
Largest army
405
First expansion
6:59
Age path
HeimdallClassical · Research start 3:31
NjordHeroic · Est. start 11:40
HelMythic · Est. start 15:44
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Heavy walling12 wall build events
Market economy18,100 total resource volume
Large army production405 military units
No post-game awards

gabe

Nuwa · Red
Win 1770 +17
EAPM
73.0
Favorite unit
Dao Swordsman
186 fielded
Largest army
558
First expansion
3:44
Age path
HoutuClassical · Research start 2:39
RushouHeroic · Est. start 13:53
GonggongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Market economy7,300 total resource volume
Large army production558 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 25,400 total volume

ImmorTaLiT

Bought

Food4,300
Wood300

Sold

Wood13,500
Total player market volume18,100

gabe

Bought

Food1,000
Wood100

Sold

Food2,400
Wood3,800
Total player market volume7,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army · 405

Units

Jarl131
Throwing Axeman125
Berserk43
Godi41
Hersir29
Huskarl19
Ballista6
Hirdman5
Fire Giant4
Raiding Cavalry2
Buildings 11 types
Farm69
House31
Ox Cart Building22
Wall12
Longhouse11
Town Center9
Great Hall7
Market5
Armory3
Hill Fort2
Temple2
God powers 7 invoked
Nidhogg2
Undermine2
Walking Woods2
Spy1

gabe

Army · 558

Units

Dao Swordsman186
Fire Archer99
Ge Halberdier87
Chu Ko Nu59
Pioneer29
Axe Cart26
Sage22
Wuzu Javelineer18
Tiger Cavalry15
Siege Crossbow8
Qing Long5
Jiang Zi Ya3
Li Jing1
Buildings 12 types
Farm59
Silo34
Wall24
House23
Baolei7
Machine Workshop6
Military Camp6
Town Center4
Armory2
Imperial Academy1
Market1
Temple1
God powers 6 invoked
Great Flood2
Venom Beast2
Creation1
Earth Wall1