Replay-derived match flow, timings, and composition.

Advanced match analysis

Gary # 27 vs HyperionSteven

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
4890
Duration
13:28
Patch
19.17020
Played
· 5 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Gary # 27 Thor · Elo 1667 +8
13:28 Match length
Defeated
HyperionSteven Poseidon · Elo 1470 -8
75.7% win probability Pre-match · Gary # 27 favored win probability 24.3%
Key momentsIn match order
First pressure
1:23 Gary # 27 Hersir trained
Fastest Classical
3:50* HyperionSteven Hermes · estimated
Armory timing
7:26 Gary # 27 Dwarven Armory
Market timing
9:50 Gary # 27 Market

Gary # 27

Thor · Blue
Win 1667 +8
EAPM
106.0
Favorite unit
Hirdman
43 fielded
Largest army
106
First expansion
—
Age path
FreyjaClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,100 total resource volume
Large army production106 military units
No post-game awards

HyperionSteven

Poseidon · Red
Loss 1470 -8
EAPM
82.2
Favorite unit
Hippeus
41 fielded
Largest army
63
First expansion
—
Age path
HermesClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Gary # 27

Bought

Food600

Sold

Wood500
Total player market volume1,100

HyperionSteven

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gary # 27

Army · 106

Units

Hirdman43
Raiding Cavalry42
Hersir6
Berserk5
Throwing Axeman5
Valkyrie5
Buildings 7 types
House11
Ox Cart Building4
Longhouse3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

HyperionSteven

Army · 63

Units

Hippeus41
Toxotes20
Theseus2
Buildings 7 types
House10
Storehouse5
Granary3
Wall3
Archery Range2
Stable2
Temple1
God powers 1 invoked
Cease Fire1