Advanced match analysis
GameSharkTy + TomCrane + Bart vs Cheip + valenvilap + granperro
- Queue
- Ranked 3v3 Supremacy
- Map
- Ghost Lake
- Map Seed
- 8663
- Duration
- 21:09
- Patch
- 19.17020
- Played
- · 5 hours ago
Victory
Team Elo 949
GameSharkTy
Zeus · Elo 918 +15
TomCrane
Isis · Elo 910 +16
Bart
Nuwa · Elo 1020 +11
21:09
Match length
Defeat
Team Elo 875
Cheip
Nuwa · Elo 796 -10
valenvilap
Demeter · Elo 1009 -21
granperro
Kronos · Elo 819 -11
60.5% win probability
Pre-match · GameSharkTy + TomCrane + Bart favored
win probability 39.5%
Key momentsIn match order
GameSharkTy
Zeus · Blue · Team 1- EAPM
- 19.3
- Favorite unit
- Toxotes 24 fielded
- Largest army
- 67
- First expansion
- 5:48
Age path
AthenaClassical · Research start 2:47
ApolloHeroic · Research start 11:08
HephaestusMythic · Research start 17:44
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy1,000 total resource volume
No post-game awards
Cheip
Nuwa · Red · Team 2- EAPM
- 29.4
- Favorite unit
- Fire Archer 65 fielded
- Largest army
- 70
- First expansion
- 11:04
Age path
HoutuClassical · Research start 4:28
GoumangHeroic · Research start 12:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,000 total resource volume
No post-game awards
TomCrane
Isis · Yellow · Team 1- EAPM
- 31.2
- Favorite unit
- Axeman 50 fielded
- Largest army
- 111
- First expansion
- 6:00
Age path
BastClassical · Est. start 3:31
NephthysHeroic · Est. start 14:48
ThothMythic · Research start 17:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production111 military units
No post-game awards
valenvilap
Demeter · Green · Team 2- EAPM
- 30.8
- Favorite unit
- Hippeus 71 fielded
- Largest army
- 162
- First expansion
- 5:17
Age path
AresClassical · Research start 3:53
AphroditeHeroic · Research start 9:44
HeraMythic · Research start 16:14
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Large army production162 military units
No post-game awards
Bart
Nuwa · Cyan · Team 1- EAPM
- 34.5
- Favorite unit
- Dao Swordsman 57 fielded
- Largest army
- 198
- First expansion
- 4:22
Age path
HoutuClassical · Est. start 3:04
GoumangHeroic · Est. start 7:50
GonggongMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling38 wall build events
Market economy1,200 total resource volume
Large army production198 military units
No post-game awards
granperro
Kronos · Pink · Team 2- EAPM
- 37.4
- Favorite unit
- Katapeltes 56 fielded
- Largest army
- 176
- First expansion
- —
Age path
PrometheusClassical · Est. start 3:19
HyperionHeroic · Est. start 11:59
HeliosMythic · Est. start 17:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling43 wall build events
Market economy4,200 total resource volume
Large army production176 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,400 total volume›
GameSharkTy
Bought
Sold
Total player market volume1,000
Cheip
Bought
Sold
No sells
Total player market volume1,000
TomCrane
Bought
No buys
Sold
No sells
Total player market volume0
valenvilap
Bought
No buys
Sold
No sells
Total player market volume0
Bart
Bought
Sold
No sells
Total player market volume1,200
granperro
Bought
Sold
Total player market volume4,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.