Replay-derived match flow, timings, and composition.

Advanced match analysis

GameSharkTy + TomCrane + Bart vs Cheip + valenvilap + granperro

Queue
Ranked 3v3 Supremacy
Map
Ghost Lake
Map Seed
8663
Duration
21:09
Patch
19.17020
Played
· 5 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 949
GameSharkTy Zeus · Elo 918 +15
TomCrane Isis · Elo 910 +16
Bart Nuwa · Elo 1020 +11
21:09 Match length
Defeat Team Elo 875
Cheip Nuwa · Elo 796 -10
valenvilap Demeter · Elo 1009 -21
granperro Kronos · Elo 819 -11
60.5% win probability Pre-match · GameSharkTy + TomCrane + Bart favored win probability 39.5%
Key momentsIn match order
Fastest Classical
3:47* GameSharkTy Athena · estimated
First extra TC
4:22 Bart Town Center
First pressure
4:59 granperro Counter Barracks
Armory timing
5:03 granperro Armory
Market timing
6:20 Bart Market
Fastest Heroic
9:05* Bart Goumang · estimated
Fortress timing
13:37 valenvilap Fortress
Fastest Mythic
18:14* valenvilap Hera · estimated

GameSharkTy

Zeus · Blue · Team 1
Win 918 +15
EAPM
19.3
Favorite unit
Toxotes
24 fielded
Largest army
67
First expansion
5:48
Age path
AthenaClassical · Research start 2:47
ApolloHeroic · Research start 11:08
HephaestusMythic · Research start 17:44
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy1,000 total resource volume
No post-game awards

Cheip

Nuwa · Red · Team 2
Loss 796 -10
EAPM
29.4
Favorite unit
Fire Archer
65 fielded
Largest army
70
First expansion
11:04
Age path
HoutuClassical · Research start 4:28
GoumangHeroic · Research start 12:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,000 total resource volume
No post-game awards

TomCrane

Isis · Yellow · Team 1
Win 910 +16
EAPM
31.2
Favorite unit
Axeman
50 fielded
Largest army
111
First expansion
6:00
Age path
BastClassical · Est. start 3:31
NephthysHeroic · Est. start 14:48
ThothMythic · Research start 17:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production111 military units
No post-game awards

valenvilap

Demeter · Green · Team 2
Loss 1009 -21
EAPM
30.8
Favorite unit
Hippeus
71 fielded
Largest army
162
First expansion
5:17
Age path
AresClassical · Research start 3:53
AphroditeHeroic · Research start 9:44
HeraMythic · Research start 16:14
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Large army production162 military units
No post-game awards

Bart

Nuwa · Cyan · Team 1
Win 1020 +11
EAPM
34.5
Favorite unit
Dao Swordsman
57 fielded
Largest army
198
First expansion
4:22
Age path
HoutuClassical · Est. start 3:04
GoumangHeroic · Est. start 7:50
GonggongMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling38 wall build events
Market economy1,200 total resource volume
Large army production198 military units
No post-game awards

granperro

Kronos · Pink · Team 2
Loss 819 -11
EAPM
37.4
Favorite unit
Katapeltes
56 fielded
Largest army
176
First expansion
—
Age path
PrometheusClassical · Est. start 3:19
HyperionHeroic · Est. start 11:59
HeliosMythic · Est. start 17:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling43 wall build events
Market economy4,200 total resource volume
Large army production176 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,400 total volume

GameSharkTy

Bought

Food300
Wood500

Sold

Food200
Total player market volume1,000

Cheip

Bought

Wood1,000

Sold

No sells

Total player market volume1,000

TomCrane

Bought

No buys

Sold

No sells

Total player market volume0

valenvilap

Bought

No buys

Sold

No sells

Total player market volume0

Bart

Bought

Food700
Wood500

Sold

No sells

Total player market volume1,200

granperro

Bought

Food600
Wood300

Sold

Food500
Wood2,800
Total player market volume4,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GameSharkTy

Army · 67

Units

Toxotes24
Myrmidon15
Hypaspist11
Hoplite10
Petrobolos4
Heracles1
Jason1
Odysseus1
Buildings 12 types
Farm29
Wall19
House16
Granary5
Storehouse5
Town Center3
Fortress2
Temple2
Archery Range1
Armory1
Market1
Military Academy1
God powers 5 invoked
Restoration2
Bolt1
Plenty Vault1
Underworld Passage1

Cheip

Army · 70

Units

Fire Archer65
Siege Crossbow5
Buildings 8 types
Farm21
House16
Silo4
Machine Workshop3
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Forest Protection2
Creation1
Earth Wall1

TomCrane

Army · 111

Units

Axeman50
Chariot Archer22
Camel Rider15
Slinger10
Sphinx9
Catapult3
Scorpion Man2
Buildings 18 types
Farm36
House29
Barracks5
Granary5
Mining Camp5
Temple4
Armory3
Lumber Camp3
Market3
Migdol Stronghold3
Obelisk2
Siege Works2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 2 invoked
Ancestors1
Meteor1

valenvilap

Army · 162

Units

Hippeus71
Hypaspist44
Peltast20
Toxotes15
Hoplite5
Petrobolos4
Icarus1
Iolaus1
Orpheus1
Buildings 12 types
Farm35
House16
Storehouse14
Military Academy12
Granary10
Market7
Archery Range6
Stable6
Town Center5
Armory1
Fortress1
Temple1
God powers 1 invoked
Curse1

Bart

Army · 198

Units

Dao Swordsman57
Ge Halberdier52
White Horse Cavalry23
Chu Ko Nu22
Fire Archer22
Tiger Cavalry14
Axe Cart3
Sage2
Jiang Zi Ya1
Li Jing1
Siege Crossbow1
Buildings 13 types
Wall38
Silo19
Farm16
House13
Military Camp8
Machine Workshop3
Town Center3
Baolei2
Imperial Academy2
Armory1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Creation1
Forest Protection1
Great Flood1

granperro

Army · 176

Units

Katapeltes56
Arcus32
Murmillo28
Contarius24
Turma21
Oracle10
Cheiroballista5
Buildings 10 types
Wall43
Manor10
Military Barracks9
Counter Barracks5
Market3
Palace3
Temple2
Armory1
Economic Guild1
Sentry Tower1
God powers 13 invoked
Valor6
Deconstruction3
Chaos2
Vortex2