Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs almirjrf

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
31374
Duration
19:15
Patch
19.17020
Played
· 5 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
supdood Loki · Elo 1131 +17
19:15 Match length
Defeated
almirjrf Amaterasu · Elo 1121 -17
51.4% win probability Pre-match · supdood favored win probability 48.6%
Key momentsIn match order
First pressure
3:58 supdood Hersir trained
Fastest Classical
3:59* almirjrf Minakatatomi · estimated
Armory timing
5:32 supdood Armory
Fastest Heroic
10:42* supdood Njord · estimated
Fortress timing
15:54 supdood Hill Fort
Fastest Mythic
18:54* supdood Hel · estimated

supdood

Loki · Blue
Win 1131 +17
EAPM
40.7
Favorite unit
Throwing Axeman
41 fielded
Largest army
76
First expansion
—
Age path
ForsetiClassical · Est. start 3:20
NjordHeroic · Est. start 9:28
HelMythic · Est. start 16:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
No post-game awards

almirjrf

Amaterasu · Red
Loss 1121 -17
EAPM
35.4
Favorite unit
Yumi Archer
21 fielded
Largest army
92
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Large army production92 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 76

Units

Throwing Axeman41
Hersir12
Berserk10
Hirdman7
Mountain Giant4
Portable Ram1
Troll1
Buildings 7 types
House22
Wall20
Ox Cart Building5
Longhouse3
Armory1
Hill Fort1
Temple1
God powers 4 invoked
Walking Woods2
Healing Spring1
Spy1

almirjrf

Army · 92

Units

Yumi Archer21
Onna Musha18
Naginata Rider14
Samurai11
Bushi10
Wanyudo8
Yari Spearman8
Kitsune2
Buildings 10 types
House17
Wall9
Dojo4
Guardhouse4
Shrine Japanese3
Watermill3
Mining Camp Japanese2
Armory1
Stable Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1