Replay-derived match flow, timings, and composition.

Advanced match analysis

Resign Now vs Minal

Queue
Ranked 1v1 Deathmatch
Map
Savannah
Map Seed
4831
Duration
14:30
Patch
19.17020
Played
· 5 hours ago
Savannah map preview
MapSavannah
Defeated
Resign Now Kronos · Elo 1254 -20
14:30 Match length
Winner
Minal Freyr · Elo 1212 +20
56.0% win probability Pre-match · Resign Now favored · Upset win probability 44.0%
Key momentsIn match order
First pressure
0:26 Minal Hersir trained
Armory timing
0:37 Minal Armory
Market timing
0:39 Resign Now Market
Fortress timing
1:11 Resign Now Palace
Fastest Classical
1:18* Resign Now Prometheus · estimated
First extra TC
1:42 Minal Town Center
Fastest Heroic
3:24* Resign Now Rheia · estimated
Fastest Mythic
5:24* Resign Now Helios · estimated

Resign Now

Kronos · Blue
Loss 1254 -20
EAPM
19.2
Favorite unit
Fire Siphon
5 fielded
Largest army
5
First expansion
3:45
Age path
PrometheusClassical · Research start 0:18
RheiaHeroic · Est. start 2:09
HeliosMythic · Est. start 3:24
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
No post-game awards

Minal

Freyr · Green
Win 1212 +20
EAPM
69.6
Favorite unit
Raiding Cavalry
177 fielded
Largest army
534
First expansion
1:42
Age path
UllrClassical · Research start 0:22
AegirHeroic · Timing unavailable
HelMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom6 expansion build events
Large army production534 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resign Now

Army · 5

Units

Fire Siphon5
Buildings 10 types
Mirror Tower12
Manor8
Military Barracks7
Farm6
Sentry Tower6
Counter Barracks5
Palace5
Market1
Temple1
Town Center1
God powers 6 invoked
Valor3
Traitor2
Deconstruction1

Minal

Army · 534

Units

Raiding Cavalry177
Hersir169
Jarl62
Godi53
Ballista24
Draugr19
Berserk13
Rock Giant12
Mountain Giant4
Frost Giant1
Buildings 11 types
Farm28
Ox Cart Building24
Temple17
House13
Hill Fort12
Great Hall11
Town Center6
Sentry Tower5
Market3
Longhouse2
Armory1
God powers 4 invoked
Asgardian Bastion2
Nidhogg1
Tempest1