Replay-derived match flow, timings, and composition.

Advanced match analysis

YmerFPS + flaxx vs benbenboum52 + Mayo69230

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
843
Duration
15:02
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeat Team Elo 810
YmerFPS Amaterasu · Elo 861 -14
flaxx Oranos · Elo 759 -10
15:02 Match length
Victory Team Elo 926
benbenboum52 Loki · Elo 941 +11
Mayo69230 Gaia · Elo 910 +13
33.9% win probability Pre-match · benbenboum52 + Mayo69230 favored win probability 66.1%
Key momentsIn match order
First pressure
3:41 benbenboum52 Hersir trained
Fastest Classical
3:52* YmerFPS Ame No Uzume · estimated
First extra TC
5:02 Mayo69230 Town Center
Market timing
8:29 Mayo69230 Market
Armory timing
9:19 flaxx Armory
Fastest Heroic
11:43* Mayo69230 Theia · estimated
Fortress timing
12:06 YmerFPS Castle

YmerFPS

Amaterasu · Blue · Team 1
Loss 861 -14
EAPM
21.3
Favorite unit
Yumi Horse Archer
10 fielded
Largest army
37
First expansion
5:20
Age path
Ame No UzumeClassical · Est. start 2:52
RaijinHeroic · Est. start 10:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

benbenboum52

Loki · Red · Team 2
Win 941 +11
EAPM
17.8
Favorite unit
Hersir
11 fielded
Largest army
28
First expansion
5:33
Age path
ForsetiClassical · Research start 4:16
BragiHeroic · Research start 13:19
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

flaxx

Oranos · Yellow · Team 1
Loss 759 -10
EAPM
11.4
Favorite unit
Turma
19 fielded
Largest army
20
First expansion
—
Age path
OceanusClassical · Est. start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Mayo69230

Gaia · Green · Team 2
Win 910 +13
EAPM
15.0
Favorite unit
Arcus
21 fielded
Largest army
41
First expansion
5:02
Age path
LetoClassical · Est. start 3:37
TheiaHeroic · Est. start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

YmerFPS

Army · 37

Units

Yumi Horse Archer10
Naginata Rider6
Daimyo5
Shinobi5
Raiju3
Bushi2
Onna Musha2
Oyumi2
Samurai2
Buildings 13 types
Farm29
House13
Watermill8
Wall7
Mining Camp Japanese5
Stable Japanese3
Dojo2
Shrine Japanese2
Armory1
Castle1
Guardhouse1
Temple1
Town Center1
God powers 1 invoked
Goshinboku1

benbenboum52

Army · 28

Units

Hersir11
Throwing Axeman7
Raiding Cavalry6
Hirdman4
Buildings 9 types
Farm31
House16
Great Hall5
Longhouse5
Market3
Town Center3
Ox Cart Building2
Armory1
Temple1
God powers 1 invoked
Spy1

flaxx

Army · 20

Units

Turma19
Oracle1
Buildings 5 types
Manor6
Counter Barracks4
Armory1
Economic Guild1
Temple1
God powers 1 invoked
Carnivora1

Mayo69230

Army · 41

Units

Arcus21
Dryad13
Murmillo4
Cheiroballista3
Buildings 8 types
Manor6
Counter Barracks1
Market1
Military Barracks1
Palace1
Sentry Tower1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1