Advanced match analysis
YmerFPS + flaxx vs benbenboum52 + Mayo69230
- Queue
- Ranked 2v2 Supremacy
- Map
- Alfheim
- Map Seed
- 843
- Duration
- 15:02
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 810
YmerFPS
Amaterasu · Elo 861 -14
flaxx
Oranos · Elo 759 -10
15:02
Match length
Victory
Team Elo 926
benbenboum52
Loki · Elo 941 +11
Mayo69230
Gaia · Elo 910 +13
33.9% win probability
Pre-match · benbenboum52 + Mayo69230 favored
win probability 66.1%
Key momentsIn match order
YmerFPS
Amaterasu · Blue · Team 1- EAPM
- 21.3
- Favorite unit
- Yumi Horse Archer 10 fielded
- Largest army
- 37
- First expansion
- 5:20
Age path
Ame No UzumeClassical · Est. start 2:52
RaijinHeroic · Est. start 10:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards
benbenboum52
Loki · Red · Team 2- EAPM
- 17.8
- Favorite unit
- Hersir 11 fielded
- Largest army
- 28
- First expansion
- 5:33
Age path
ForsetiClassical · Research start 4:16
BragiHeroic · Research start 13:19
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards
flaxx
Oranos · Yellow · Team 1- EAPM
- 11.4
- Favorite unit
- Turma 19 fielded
- Largest army
- 20
- First expansion
- —
Age path
OceanusClassical · Est. start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Mayo69230
Gaia · Green · Team 2- EAPM
- 15.0
- Favorite unit
- Arcus 21 fielded
- Largest army
- 41
- First expansion
- 5:02
Age path
LetoClassical · Est. start 3:37
TheiaHeroic · Est. start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.