Replay-derived match flow, timings, and composition.

Advanced match analysis

BizarreGinger + BurgundyBison vs M_o_o_M_o_o + SedroPanchez

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
3243
Duration
17:49
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1084
BizarreGinger Gaia · Elo 1084 -16
BurgundyBison Shennong · Elo 1083 -16
17:49 Match length
Victory Team Elo 1112
M_o_o_M_o_o Loki · Elo 1058 +18
SedroPanchez Thor · Elo 1165 +14
46.0% win probability Pre-match · M_o_o_M_o_o + SedroPanchez favored win probability 54.0%
Key momentsIn match order
First pressure
2:59 SedroPanchez Hersir trained
Fastest Classical
3:53* BurgundyBison Chiyou · estimated
First extra TC
5:33 SedroPanchez Town Center
Armory timing
7:15 M_o_o_M_o_o Armory
Fastest Heroic
12:01* BizarreGinger Rheia · estimated
Market timing
13:16 BizarreGinger Market
Fortress timing
16:22 BizarreGinger Palace

BizarreGinger

Gaia · Blue · Team 1
Loss 1084 -16
EAPM
21.2
Favorite unit
Contarius
16 fielded
Largest army
56
First expansion
7:32
Age path
OceanusClassical · Research start 3:30
RheiaHeroic · Research start 10:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

M_o_o_M_o_o

Loki · Red · Team 2
Win 1058 +18
EAPM
28.4
Favorite unit
Raiding Cavalry
34 fielded
Largest army
94
First expansion
12:40
Age path
HeimdallClassical · Research start 4:30
BragiHeroic · Research start 14:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production94 military units
No post-game awards

BurgundyBison

Shennong · Yellow · Team 1
Loss 1083 -16
EAPM
31.9
Favorite unit
Fire Archer
54 fielded
Largest army
114
First expansion
13:16
Age path
ChiyouClassical · Research start 2:53
RushouHeroic · Est. start 16:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production114 military units
No post-game awards

SedroPanchez

Thor · Green · Team 2
Win 1165 +14
EAPM
34.8
Favorite unit
Throwing Axeman
50 fielded
Largest army
103
First expansion
5:33
Age path
ForsetiClassical · Research start 4:19
BragiHeroic · Est. start 11:54
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BizarreGinger

Army · 56

Units

Contarius16
Murmillo16
Katapeltes7
Oracle5
Arcus4
Cheiroballista4
Behemoth2
Caladria2
Buildings 11 types
Farm8
Manor8
Military Barracks4
Counter Barracks2
Wall2
Armory1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Gaia Forest2
Traitor2

M_o_o_M_o_o

Army · 94

Units

Raiding Cavalry34
Throwing Axeman31
Hersir11
Godi7
Berserk6
Jarl3
Einheri2
Buildings 7 types
House13
Great Hall6
Longhouse5
Ox Cart Building3
Temple2
Town Center2
Armory1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

BurgundyBison

Army · 114

Units

Fire Archer54
Dao Swordsman44
Ge Halberdier8
Pioneer7
Wuzu Javelineer1
Buildings 8 types
Farm14
House14
Silo8
Town Center2
Armory1
Machine Workshop1
Military Camp1
Temple1
God powers 5 invoked
Prosperous Seeds4
Lightning Weapons1

SedroPanchez

Army · 103

Units

Throwing Axeman50
Berserk45
Hersir8
Buildings 10 types
Farm46
House24
Wall23
Longhouse10
Market3
Ox Cart Building3
Hill Fort2
Town Center2
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.