Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY + naiV_ vs vw.roman + Samakes

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
5593
Duration
0:14
Patch
19.17020
Played
· 5 hours ago
Yellow River map preview
MapYellow River
Victory Team Elo 1763
BeAcH_PaRtY Thor · Elo 1771 +7
naiV_ Isis · Elo 1755 +7
0:14 Match length
Defeat Team Elo 1541
vw.roman Isis · Elo 1542 -7
Samakes Amaterasu · Elo 1540 -7
78.2% win probability Pre-match · BeAcH_PaRtY + naiV_ favored win probability 21.8%

BeAcH_PaRtY

Thor · Blue · Team 1
Win 1771 +7
EAPM
72.6
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

vw.roman

Isis · Mint · Team 2
Loss 1542 -7
EAPM
47.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

naiV_

Isis · Yellow · Team 1
Win 1755 +7
EAPM
111.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Samakes

Amaterasu · Green · Team 2
Loss 1540 -7
EAPM
12.8
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

vw.roman

Army · 0

Units

No military units recorded.

Buildings 2 types
Granary1
Monument To Villagers1
God powers None invoked

No god powers recorded.

naiV_

Army · 0

Units

No military units recorded.

Buildings 2 types
Granary1
Monument To Villagers1
God powers None invoked

No god powers recorded.

Samakes

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.