Replay-derived match flow, timings, and composition.

Advanced match analysis

GabtridSavior + ¡AM + SBKarbeiss vs Simon Hyde + Kebabzimaxxing + MayShadowFaxGG

Queue
Ranked 3v3 Supremacy
Map
Oasis
Map Seed
15462
Duration
21:38
Patch
19.17020
Played
· 5 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 1356
GabtridSavior Oranos · Elo 1393 -15
¡AM Susanoo · Elo 1513 -19
SBKarbeiss Thor · Elo 1163 -6
21:38 Match length
Victory Team Elo 1459
Simon Hyde Tezcatlipoca · Elo 1441 +30
Kebabzimaxxing Shennong · Elo 1582 +7
MayShadowFaxGG Thor · Elo 1355 +19
35.6% win probability Pre-match · Simon Hyde + Kebabzimaxxing + MayShadowFaxGG favored win probability 64.4%
Key momentsIn match order
Armory timing
0:09 MayShadowFaxGG Dwarven Armory
Fastest Classical
3:40* Kebabzimaxxing Houtu · estimated
First pressure
3:50 Simon Hyde Warrior Priest trained
First extra TC
3:59 Kebabzimaxxing Town Center
Market timing
7:10 ¡AM Market
Fastest Heroic
8:36* MayShadowFaxGG Bragi · estimated
Fortress timing
10:00 ¡AM Castle
Fastest Mythic
13:00* ¡AM Takemikazuchi · estimated

GabtridSavior

Oranos · Blue · Team 1
Loss 1393 -15
EAPM
52.9
Favorite unit
Katapeltes
40 fielded
Largest army
147
First expansion
4:17
Age path
PrometheusClassical · Research start 3:14
HyperionHeroic · Est. start 9:30
HeliosMythic · Est. start 18:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production147 military units
No post-game awards

Simon Hyde

Tezcatlipoca · Red · Team 2
Win 1441 +30
EAPM
63.9
Favorite unit
Shorn One
56 fielded
Largest army
206
First expansion
4:57
Age path
HuehuecoyotlClassical · Research start 3:28
CoyolxauhquiHeroic · Est. start 12:06
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production206 military units
No post-game awards

¡AM

Susanoo · Yellow · Team 1
Loss 1513 -19
EAPM
54.0
Favorite unit
Yumi Horse Archer
51 fielded
Largest army
94
First expansion
17:52
Age path
MinakatatomiClassical · Research start 3:21
FujinHeroic · Est. start 8:40
TakemikazuchiMythic · Est. start 11:00
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy100 total resource volume
Large army production94 military units
No post-game awards

Kebabzimaxxing

Shennong · Grey · Team 2
Win 1582 +7
EAPM
78.1
Favorite unit
Tiger Cavalry
77 fielded
Largest army
153
First expansion
3:59
Age path
HoutuClassical · Research start 2:40
NubaHeroic · Est. start 9:08
ZhurongMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy700 total resource volume
Large army production153 military units
No post-game awards

SBKarbeiss

Thor · Cyan · Team 1
Loss 1163 -6
EAPM
49.7
Favorite unit
Throwing Axeman
64 fielded
Largest army
158
First expansion
10:12
Age path
ForsetiClassical · Est. start 4:23
BragiHeroic · Est. start 15:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Market economy2,400 total resource volume
Large army production158 military units
No post-game awards

MayShadowFaxGG

Thor · Pink · Team 2
Win 1355 +19
EAPM
45.7
Favorite unit
Huskarl
22 fielded
Largest army
100
First expansion
5:52
Age path
FreyjaClassical · Est. start 4:42
BragiHeroic · Est. start 7:21
BaldrMythic · Est. start 16:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Market economy5,600 total resource volume
Large army production100 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,800 total volume

GabtridSavior

Bought

No buys

Sold

No sells

Total player market volume0

Simon Hyde

Bought

No buys

Sold

No sells

Total player market volume0

¡AM

Bought

No buys

Sold

Food100
Total player market volume100

Kebabzimaxxing

Bought

Food700

Sold

No sells

Total player market volume700

SBKarbeiss

Bought

Food1,500
Wood500

Sold

Food300
Wood100
Total player market volume2,400

MayShadowFaxGG

Bought

Food800
Wood300

Sold

Wood4,500
Total player market volume5,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GabtridSavior

Army · 147

Units

Katapeltes40
Destroyer25
Contarius20
Arcus19
Murmillo18
Turma13
Satyr6
Oracle3
Promethean3
Buildings 10 types
Wall22
Farm13
Manor12
Military Barracks5
Counter Barracks3
Palace3
Town Center3
Economic Guild2
Temple2
Armory1
God powers 9 invoked
Valor6
Chaos2
Shockwave1

Simon Hyde

Army · 206

Units

Shorn One56
Tequihua Archer44
Jaguar Rider43
Tlamanih Spearman31
Otontin9
Warrior Priest7
Coyote Warrior5
Quinametzin5
Eagle Warrior2
Soul Guide2
Tzitzimitl2
Buildings 11 types
Farm73
House19
Wall16
Calpulli13
Great Temple7
War Hut5
Town Center3
Nobles Hut2
Armory1
Spike Trap1
Temple1
God powers 6 invoked
Corrupted Ground2
Starfall2
Lullaby1
Obsidian Mirror1

¡AM

Army · 94

Units

Yumi Horse Archer51
Naginata Rider18
Samurai7
Asura5
Kitsune4
Bushi3
Daimyo3
Shinobi2
Yumi Archer1
Buildings 13 types
House23
Farm11
Watermill7
Mining Camp Japanese4
Stable Japanese4
Shrine Japanese2
Town Center2
Armory1
Castle1
Dojo1
Guardhouse1
Market1
Temple1
God powers 6 invoked
Kusanagi2
Smiting Gust2
Divine Slash1
Shrine Of The Hunt1

Kebabzimaxxing

Army · 153

Units

Tiger Cavalry77
Fire Archer70
Dao Swordsman4
Pioneer2
Buildings 12 types
Farm94
House21
Silo12
Wall12
Machine Workshop10
Baolei4
Market3
Town Center3
Military Camp2
Armory1
Imperial Academy1
Temple1
God powers 6 invoked
Prosperous Seeds3
Blazing Prairie1
Drought Land1
Earth Wall1

SBKarbeiss

Army · 158

Units

Throwing Axeman64
Hersir35
Berserk30
Huskarl20
Raiding Cavalry9
Buildings 11 types
House16
Wall16
Farm14
Longhouse9
Great Hall5
Ox Cart Building4
Hill Fort3
Town Center3
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1

MayShadowFaxGG

Army · 100

Units

Huskarl22
Jarl22
Portable Ram11
Godi10
Hersir9
Berserk5
Hirdman5
Throwing Axeman5
Raiding Cavalry4
Battle Boar3
Valkyrie3
Ballista1
Buildings 12 types
Farm43
House28
Ox Cart Building12
Longhouse11
Market9
Wall9
Great Hall3
Town Center3
Dwarven Armory1
Hill Fort1
Temple1
Village Center1
God powers 2 invoked
Flaming Weapons1
Ragnarok1