Advanced match analysis
GabtridSavior + ¡AM + SBKarbeiss vs Simon Hyde + Kebabzimaxxing + MayShadowFaxGG
- Queue
- Ranked 3v3 Supremacy
- Map
- Oasis
- Map Seed
- 15462
- Duration
- 21:38
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1356
GabtridSavior
Oranos · Elo 1393 -15
¡AM
Susanoo · Elo 1513 -19
SBKarbeiss
Thor · Elo 1163 -6
21:38
Match length
Victory
Team Elo 1459
Simon Hyde
Tezcatlipoca · Elo 1441 +30
Kebabzimaxxing
Shennong · Elo 1582 +7
MayShadowFaxGG
Thor · Elo 1355 +19
35.6% win probability
Pre-match · Simon Hyde + Kebabzimaxxing + MayShadowFaxGG favored
win probability 64.4%
Key momentsIn match order
GabtridSavior
Oranos · Blue · Team 1- EAPM
- 52.9
- Favorite unit
- Katapeltes 40 fielded
- Largest army
- 147
- First expansion
- 4:17
Age path
PrometheusClassical · Research start 3:14
HyperionHeroic · Est. start 9:30
HeliosMythic · Est. start 18:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production147 military units
No post-game awards
Simon Hyde
Tezcatlipoca · Red · Team 2- EAPM
- 63.9
- Favorite unit
- Shorn One 56 fielded
- Largest army
- 206
- First expansion
- 4:57
Age path
HuehuecoyotlClassical · Research start 3:28
CoyolxauhquiHeroic · Est. start 12:06
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production206 military units
No post-game awards
¡AM
Susanoo · Yellow · Team 1- EAPM
- 54.0
- Favorite unit
- Yumi Horse Archer 51 fielded
- Largest army
- 94
- First expansion
- 17:52
Age path
MinakatatomiClassical · Research start 3:21
FujinHeroic · Est. start 8:40
TakemikazuchiMythic · Est. start 11:00
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy100 total resource volume
Large army production94 military units
No post-game awards
Kebabzimaxxing
Shennong · Grey · Team 2- EAPM
- 78.1
- Favorite unit
- Tiger Cavalry 77 fielded
- Largest army
- 153
- First expansion
- 3:59
Age path
HoutuClassical · Research start 2:40
NubaHeroic · Est. start 9:08
ZhurongMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy700 total resource volume
Large army production153 military units
No post-game awards
SBKarbeiss
Thor · Cyan · Team 1- EAPM
- 49.7
- Favorite unit
- Throwing Axeman 64 fielded
- Largest army
- 158
- First expansion
- 10:12
Age path
ForsetiClassical · Est. start 4:23
BragiHeroic · Est. start 15:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Market economy2,400 total resource volume
Large army production158 military units
No post-game awards
MayShadowFaxGG
Thor · Pink · Team 2- EAPM
- 45.7
- Favorite unit
- Huskarl 22 fielded
- Largest army
- 100
- First expansion
- 5:52
Age path
FreyjaClassical · Est. start 4:42
BragiHeroic · Est. start 7:21
BaldrMythic · Est. start 16:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Market economy5,600 total resource volume
Large army production100 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,800 total volume›
GabtridSavior
Bought
No buys
Sold
No sells
Total player market volume0
Simon Hyde
Bought
No buys
Sold
No sells
Total player market volume0
¡AM
Bought
No buys
Sold
Total player market volume100
Kebabzimaxxing
Bought
Sold
No sells
Total player market volume700
SBKarbeiss
Bought
Sold
Total player market volume2,400
MayShadowFaxGG
Bought
Sold
Total player market volume5,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
GabtridSavior
Army · 147Units
Buildings ›10 types
God powers ›9 invoked
Simon Hyde
Army · 206Units
Buildings ›11 types
God powers ›6 invoked
¡AM
Army · 94Units
Buildings ›13 types
God powers ›6 invoked
Kebabzimaxxing
Army · 153Units
Buildings ›12 types
God powers ›6 invoked
Blazing Prairie1