Replay-derived match flow, timings, and composition.

Advanced match analysis

Adrike + Zasranko vs Hacker25Pro + ChocoFlan1015

Queue
Ranked 2v2 Supremacy
Map
Cloud Forest
Map Seed
15325
Duration
25:21
Patch
19.17020
Played
· 5 hours ago
Cloud Forest map preview
MapCloud Forest
Defeat Team Elo 792
Adrike Zeus · Elo 784 -15
Zasranko Hades · Elo 801 -16
25:21 Match length
Victory Team Elo 840
Hacker25Pro Thor · Elo 795 +18
ChocoFlan1015 Hades · Elo 886 +13
43.1% win probability Pre-match · Hacker25Pro + ChocoFlan1015 favored win probability 56.9%
Key momentsIn match order
Fastest Classical
3:56* ChocoFlan1015 Athena · estimated
First extra TC
4:42 Adrike Town Center
First pressure
5:51 Adrike Military Academy
Armory timing
6:58 Hacker25Pro Dwarven Armory
Market timing
8:04 Hacker25Pro Market
Fastest Heroic
14:20* Hacker25Pro Skadi · estimated
Fortress timing
14:59 Zasranko Fortress
Fastest Mythic
20:29* ChocoFlan1015 Artemis · estimated

Adrike

Zeus · Blue · Team 1
Loss 784 -15
EAPM
51.3
Favorite unit
Hoplite
30 fielded
Largest army
112
First expansion
4:42
Age path
AthenaClassical · Research start 3:18
DionysusHeroic · Research start 13:48
HeraMythic · Research start 19:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production112 military units
No post-game awards

Hacker25Pro

Thor · Red · Team 2
Win 795 +18
EAPM
30.1
Favorite unit
Berserk
59 fielded
Largest army
204
First expansion
12:37
Age path
ForsetiClassical · Research start 4:36
SkadiHeroic · Research start 13:05
TyrMythic · Research start 22:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling31 wall build events
Market economy1,400 total resource volume
Large army production204 military units
No post-game awards

Zasranko

Hades · Purple · Team 1
Loss 801 -16
EAPM
26.5
Favorite unit
Toxotes
47 fielded
Largest army
120
First expansion
6:49
Age path
AresClassical · Research start 4:13
ApolloHeroic · Research start 13:31
ArtemisMythic · Research start 22:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production120 military units
No post-game awards

ChocoFlan1015

Hades · Green · Team 2
Win 886 +13
EAPM
31.9
Favorite unit
Toxotes
17 fielded
Largest army
71
First expansion
6:06
Age path
AthenaClassical · Est. start 2:56
AphroditeHeroic · Est. start 14:50
ArtemisMythic · Est. start 18:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Adrike

Bought

No buys

Sold

No sells

Total player market volume0

Hacker25Pro

Bought

Food200
Wood100

Sold

Food1,100
Total player market volume1,400

Zasranko

Bought

No buys

Sold

No sells

Total player market volume0

ChocoFlan1015

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adrike

Army · 112

Units

Hoplite30
Hypaspist27
Peltast27
Toxotes17
Hydra9
Jason2
Buildings 11 types
Wall27
House19
Farm16
Granary7
Storehouse7
Archery Range4
Military Academy4
Fortress2
Temple2
Town Center2
Armory1
God powers None invoked

No god powers recorded.

Hacker25Pro

Army · 204

Units

Berserk59
Throwing Axeman40
Raiding Cavalry39
Godi23
Jarl12
Portable Ram12
Hersir10
Hirdman9
Buildings 12 types
Farm67
Wall31
House19
Longhouse12
Great Hall11
Sentry Tower6
Ox Cart Building4
Town Center4
Market3
Hill Fort2
Dwarven Armory1
Temple1
God powers 5 invoked
Frost2
Dwarven Mine1
Fimbulwinter1
Healing Spring1

Zasranko

Army · 120

Units

Toxotes47
Hoplite37
Petrobolos15
Hypaspist12
Achilles4
Ajax3
Chiron2
Buildings 12 types
Wall16
Farm14
Storehouse11
House10
Granary7
Archery Range3
Military Academy3
Town Center3
Fortress2
Armory1
Sentry Tower1
Temple1
God powers 2 invoked
Earthquake1
Sentinel1

ChocoFlan1015

Army · 71

Units

Toxotes17
Nemean Lion10
Hippeus9
Helepolis7
Ajax6
Peltast5
Petrobolos5
Achilles4
Gastraphetoros3
Hoplite2
Chiron1
Hypaspist1
Perseus1
Buildings 14 types
House37
Farm34
Storehouse15
Wall14
Granary8
Archery Range6
Town Center5
Fortress3
Market3
Military Academy2
Temple2
Armory1
Sentry Tower1
Stable1
God powers 3 invoked
Curse1
Restoration1
Sentinel1