Advanced match analysis
Adrike + Zasranko vs Hacker25Pro + ChocoFlan1015
- Queue
- Ranked 2v2 Supremacy
- Map
- Cloud Forest
- Map Seed
- 15325
- Duration
- 25:21
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 792
Adrike
Zeus · Elo 784 -15
Zasranko
Hades · Elo 801 -16
25:21
Match length
Victory
Team Elo 840
Hacker25Pro
Thor · Elo 795 +18
ChocoFlan1015
Hades · Elo 886 +13
43.1% win probability
Pre-match · Hacker25Pro + ChocoFlan1015 favored
win probability 56.9%
Key momentsIn match order
Adrike
Zeus · Blue · Team 1- EAPM
- 51.3
- Favorite unit
- Hoplite 30 fielded
- Largest army
- 112
- First expansion
- 4:42
Age path
AthenaClassical · Research start 3:18
DionysusHeroic · Research start 13:48
HeraMythic · Research start 19:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production112 military units
No post-game awards
Hacker25Pro
Thor · Red · Team 2- EAPM
- 30.1
- Favorite unit
- Berserk 59 fielded
- Largest army
- 204
- First expansion
- 12:37
Age path
ForsetiClassical · Research start 4:36
SkadiHeroic · Research start 13:05
TyrMythic · Research start 22:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling31 wall build events
Market economy1,400 total resource volume
Large army production204 military units
No post-game awards
Zasranko
Hades · Purple · Team 1- EAPM
- 26.5
- Favorite unit
- Toxotes 47 fielded
- Largest army
- 120
- First expansion
- 6:49
Age path
AresClassical · Research start 4:13
ApolloHeroic · Research start 13:31
ArtemisMythic · Research start 22:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production120 military units
No post-game awards
ChocoFlan1015
Hades · Green · Team 2- EAPM
- 31.9
- Favorite unit
- Toxotes 17 fielded
- Largest army
- 71
- First expansion
- 6:06
Age path
AthenaClassical · Est. start 2:56
AphroditeHeroic · Est. start 14:50
ArtemisMythic · Est. start 18:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling14 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
Adrike
Bought
No buys
Sold
No sells
Total player market volume0
Hacker25Pro
Bought
Sold
Total player market volume1,400
Zasranko
Bought
No buys
Sold
No sells
Total player market volume0
ChocoFlan1015
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Adrike
Army · 112Units
Buildings ›11 types
God powers ›None invoked
No god powers recorded.