Replay-derived match flow, timings, and composition.

Advanced match analysis

Prollitop vs ehauser2513

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
18724
Duration
29:23
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Defeated
Prollitop Huitzilopochtli · Elo 1185 -19
29:23 Match length
Winner
ehauser2513 Hades · Elo 1148 +19
55.3% win probability Pre-match · Prollitop favored · Upset win probability 44.7%
Key momentsIn match order
First pressure
4:08 Prollitop Warrior Priest trained
Fastest Classical
5:02* Prollitop Malinalxochitl · estimated
Armory timing
9:07 ehauser2513 Armory
Fastest Heroic
11:52* ehauser2513 Aphrodite · estimated
Fortress timing
13:58 ehauser2513 Fortress
First extra TC
14:00 ehauser2513 Town Center
Fastest Mythic
16:58* ehauser2513 Artemis · estimated
Market timing
21:46 Prollitop Market

Prollitop

Huitzilopochtli · Yellow
Loss 1185 -19
EAPM
63.3
Favorite unit
Tequihua Archer
67 fielded
Largest army
207
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:02
CoatlicueHeroic · Research start 12:01
TlalocMythic · Research start 21:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling14 wall build events
Water commitment7 dock build events
Large army production207 military units
No post-game awards

ehauser2513

Hades · Red
Win 1148 +19
EAPM
28.3
Favorite unit
Hypaspist
61 fielded
Largest army
192
First expansion
14:00
Age path
AresClassical · Est. start 4:05
AphroditeHeroic · Est. start 10:37
ArtemisMythic · Est. start 14:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Water commitment5 dock build events
Large army production192 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Prollitop

Army · 207

Units

Tequihua Archer67
Shorn One64
Warrior Priest32
Tepoztli Canoe18
Arrow Canoe11
Tlamanih Spearman9
Otontin3
Atlatl Siege Canoe2
Ayotochtli1
Buildings 11 types
House43
Farm14
Wall14
Calpulli13
War Hut8
Dock7
Great Temple7
Nobles Hut3
Temple3
Armory1
Market1
God powers 5 invoked
Monolith Of Tlaloc2
Blood Pact1
Earth Monster1
Infestation1

ehauser2513

Army · 192

Units

Hypaspist61
Peltast55
Juggernaut10
Gastraphetoros9
Pentekonter9
Trireme8
Chimera7
Cyclops6
Hoplite6
Petrobolos5
Ajax4
Achilles3
Chiron3
Toxotes3
Perseus2
Scylla1
Buildings 13 types
House18
Storehouse12
Archery Range8
Military Academy8
Town Center6
Dock5
Fortress4
Wall4
Stable3
Granary2
Temple2
Armory1
Farm1
God powers 5 invoked
Curse2
Earthquake1
Pestilence1
Sentinel1