Replay-derived match flow, timings, and composition.

Advanced match analysis

EliTSouza vs StickyBunz

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
1421
Duration
32:36
Patch
19.17020
Played
· 5 hours ago
Tundra map preview
MapTundra
Defeated
EliTSouza Tsukuyomi · Elo 986 -19
32:36 Match length
Winner
StickyBunz Loki · Elo 962 +19
53.4% win probability Pre-match · EliTSouza favored · Upset win probability 46.6%
Key momentsIn match order
First pressure
3:07 StickyBunz Hersir trained
Fastest Classical
3:49* EliTSouza Inari Okami · estimated
Market timing
8:07 StickyBunz Market
First extra TC
8:58 StickyBunz Town Center
Armory timing
9:23 EliTSouza Armory
Fastest Heroic
11:16* EliTSouza Hachiman · estimated
Fortress timing
12:58 EliTSouza Castle
Fastest Mythic
22:26* EliTSouza Okuninushi · estimated

EliTSouza

Tsukuyomi · Blue
Loss 986 -19
EAPM
19.5
Favorite unit
Samurai
29 fielded
Largest army
114
First expansion
13:43
Age path
Inari OkamiClassical · Research start 3:04
HachimanHeroic · Research start 10:20
OkuninushiMythic · Research start 20:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production114 military units
No post-game awards

StickyBunz

Loki · Pink
Win 962 +19
EAPM
40.9
Favorite unit
Throwing Axeman
46 fielded
Largest army
159
First expansion
8:58
Age path
HeimdallClassical · Est. start 3:00
NjordHeroic · Est. start 12:48
HelMythic · Est. start 20:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production159 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EliTSouza

Army · 114

Units

Samurai29
Yumi Horse Archer12
Shinobi11
Yari Spearman11
Naginata Rider10
Yumi Archer9
Daimyo8
Onmyoji8
Bushi6
Onna Musha5
Jorogumo3
Kitsune1
Tengu1
Buildings 15 types
Farm24
House24
Watermill9
Shrine Japanese8
Dojo5
Mining Camp Japanese4
Town Center4
Castle3
Stable Japanese3
Guardhouse2
Wall2
Armory1
Market1
Sentry Tower1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

StickyBunz

Army · 159

Units

Throwing Axeman46
Jarl40
Portable Ram26
Godi11
Raiding Cavalry9
Hersir7
Ballista6
Berserk5
Mountain Giant5
Fire Giant4
Buildings 11 types
Farm54
House16
Ox Cart Building11
Sentry Tower7
Hill Fort6
Town Center6
Longhouse5
Great Hall4
Temple3
Armory1
Market1
God powers 5 invoked
Walking Woods2
Nidhogg1
Spy1
Undermine1