Replay-derived match flow, timings, and composition.

Advanced match analysis

LCID$500 + WebG vs Gorion's Ward + spechul tactix

Queue
Ranked 2v2 Supremacy
Map
Mirage
Map Seed
3523
Duration
27:12
Patch
19.17020
Played
· 5 hours ago
Mirage map preview
MapMirage
Defeat Team Elo 1322
LCID$500 Isis · Elo 1356 -18
WebG Zeus · Elo 1288 -14
27:12 Match length
Victory Team Elo 1362
Gorion's Ward Oranos · Elo 1364 +16
spechul tactix Hades · Elo 1360 +16
44.3% win probability Pre-match · Gorion's Ward + spechul tactix favored win probability 55.7%
Key momentsIn match order
First pressure
4:47 Gorion's Ward Military Barracks
Fastest Classical
4:49* LCID$500 Bast · estimated
First extra TC
5:49 LCID$500 Town Center
Market timing
6:35 WebG Market
Armory timing
7:47 LCID$500 Armory
Fastest Heroic
9:34* LCID$500 Nephthys · estimated
Fortress timing
12:00 LCID$500 Migdol Stronghold
Fastest Mythic
22:16* Gorion's Ward Helios · estimated

LCID$500

Isis · Blue · Team 1
Loss 1356 -18
EAPM
45.6
Favorite unit
Axeman
101 fielded
Largest army
149
First expansion
5:49
Age path
BastClassical · Research start 3:49
NephthysHeroic · Research start 8:19
ThothMythic · Research start 23:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Water commitment1 dock build events
Market economy1,600 total resource volume
Large army production149 military units
No post-game awards

Gorion's Ward

Oranos · Red · Team 2
Win 1364 +16
EAPM
94.5
Favorite unit
Arcus
56 fielded
Largest army
130
First expansion
12:47
Age path
OceanusClassical · Est. start 4:12
HyperionHeroic · Est. start 12:27
HeliosMythic · Est. start 20:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Water commitment1 dock build events
Market economy5,100 total resource volume
Large army production130 military units
No post-game awards

WebG

Zeus · Maroon · Team 1
Loss 1288 -14
EAPM
66.1
Favorite unit
Hypaspist
82 fielded
Largest army
211
First expansion
14:16
Age path
AthenaClassical · Est. start 4:57
ApolloHeroic · Est. start 8:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Water commitment4 dock build events
Market economy1,600 total resource volume
Large army production211 military units
No post-game awards

spechul tactix

Hades · Pink · Team 2
Win 1360 +16
EAPM
64.8
Favorite unit
Hoplite
112 fielded
Largest army
170
First expansion
17:47
Age path
AthenaClassical · Est. start 5:03
ApolloHeroic · Est. start 11:24
ArtemisMythic · Est. start 20:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Water commitment3 dock build events
Market economy600 total resource volume
Large army production170 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,900 total volume

LCID$500

Bought

No buys

Sold

Food300
Wood1,300
Total player market volume1,600

Gorion's Ward

Bought

Food400

Sold

Food3,400
Wood1,300
Total player market volume5,100

WebG

Bought

Wood100

Sold

Food500
Wood1,000
Total player market volume1,600

spechul tactix

Bought

No buys

Sold

Food300
Wood300
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LCID$500

Army · 149

Units

Axeman101
Camel Rider13
War Elephant13
Slinger10
Siege Tower4
Sphinx4
Spearman3
Chariot Archer1
Buildings 15 types
Wall17
House16
Mining Camp9
Granary5
Migdol Stronghold5
Obelisk5
Barracks3
Town Center3
Siege Works2
Temple2
Armory1
Dock1
Lumber Camp1
Market1
Monument To Villagers1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

Gorion's Ward

Army · 130

Units

Arcus56
Murmillo50
Contarius14
Centimanus5
Oracle3
Caladria2
Buildings 13 types
Farm20
Military Barracks16
Wall16
Manor10
Sky Passage5
Market4
Mirror Tower3
Palace2
Temple2
Town Center2
Armory1
Dock1
Economic Guild1
God powers 7 invoked
Carnivora3
Chaos2
Shockwave1
Vortex1

WebG

Army · 211

Units

Hypaspist82
Hoplite80
Peltast32
Toxotes7
Manticore5
Heracles2
Jason2
Odysseus1
Buildings 14 types
House20
Storehouse12
Farm11
Military Academy8
Wall7
Archery Range6
Granary6
Dock4
Market4
Armory2
Sentry Tower2
Temple2
Town Center2
Fortress1
God powers 4 invoked
Restoration2
Bolt1
Underworld Passage1

spechul tactix

Army · 170

Units

Hoplite112
Toxotes34
Hypaspist14
Achilles4
Ajax2
Chiron2
Peltast2
Buildings 13 types
House22
Farm21
Storehouse16
Wall16
Granary5
Military Academy4
Dock3
Fortress3
Archery Range2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Earthquake1
Sentinel1
Underworld Passage1