Replay-derived match flow, timings, and composition.

Advanced match analysis

Brother_Dege vs Game_Over

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
23913
Duration
16:01
Patch
19.17020
Played
· 5 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Brother_Dege Amaterasu · Elo 1229 +11
16:01 Match length
Defeated
Game_Over Demeter · Elo 1097 -11
68.1% win probability Pre-match · Brother_Dege favored win probability 31.9%
Key momentsIn match order
First pressure
4:00 Brother_Dege Samurai produced
Fastest Classical
4:01* Brother_Dege Minakatatomi · estimated
First extra TC
4:21 Game_Over Town Center
Armory timing
6:34 Game_Over Armory
Market timing
13:30 Game_Over Market
Fastest Heroic
13:42* Game_Over Hestia · estimated

Brother_Dege

Amaterasu · Blue
Win 1229 +11
EAPM
58.1
Favorite unit
Samurai
25 fielded
Largest army
59
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:01
HachimanHeroic · Est. start 13:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Game_Over

Demeter · Red
Loss 1097 -11
EAPM
29.9
Favorite unit
Toxotes
15 fielded
Largest army
45
First expansion
4:21
Age path
PanClassical · Research start 3:02
HestiaHeroic · Est. start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Brother_Dege

Bought

No buys

Sold

No sells

Total player market volume0

Game_Over

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Brother_Dege

Army · 59

Units

Samurai25
Yumi Archer23
Wanyudo4
Yari Spearman4
Bushi2
Tengu1
Buildings 8 types
House16
Watermill8
Shrine Japanese4
Dojo2
Mining Camp Japanese2
Armory1
Guardhouse1
Temple1
God powers 1 invoked
Shrine Of The Hunt1

Game_Over

Army · 45

Units

Toxotes15
Hippeus14
Hoplite11
Orpheus3
Iolaus2
Buildings 12 types
House13
Farm12
Storehouse9
Wall4
Granary3
Stable2
Archery Range1
Armory1
Market1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Arcadian Meadow1