Replay-derived match flow, timings, and composition.

Advanced match analysis

A$AP Moogy vs CordialVase9117

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
31436
Duration
24:04
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Winner
A$AP Moogy Isis · Elo 787 +10
24:04 Match length
Defeated
CordialVase9117 Hades · Elo 625 -23
71.8% win probability Pre-match · A$AP Moogy favored win probability 28.2%
Key momentsIn match order
Fastest Classical
4:02* A$AP Moogy Bast · estimated
First pressure
6:35 A$AP Moogy Barracks
Armory timing
8:02 CordialVase9117 Armory
First extra TC
9:10 A$AP Moogy Town Center
Fastest Heroic
10:34* CordialVase9117 Apollo · estimated
Fortress timing
12:10 CordialVase9117 Fortress
Fastest Mythic
19:37* CordialVase9117 Artemis · estimated

A$AP Moogy

Isis · Blue
Win 787 +10
EAPM
36.0
Favorite unit
Slinger
46 fielded
Largest army
142
First expansion
9:10
Age path
BastClassical · Est. start 3:02
NephthysHeroic · Est. start 13:26
ThothMythic · Est. start 19:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Large army production142 military units
No post-game awards

CordialVase9117

Hades · Red
Loss 625 -23
EAPM
9.8
Favorite unit
Hippeus
20 fielded
Largest army
54
First expansion
19:46
Age path
AresClassical · Research start 4:35
ApolloHeroic · Research start 9:19
ArtemisMythic · Research start 17:37
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

A$AP Moogy

Army · 142

Units

Slinger46
Spearman45
Axeman22
Camel Rider11
Chariot Archer8
War Elephant6
Siege Tower4
Buildings 18 types
Obelisk19
House18
Wall17
Farm15
Granary11
Mining Camp9
Barracks8
Town Center4
Lumber Camp2
Migdol Stronghold2
Monument To Pharaohs2
Monument To Villagers2
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Sentry Tower1
Temple1
God powers 6 invoked
Ancestors2
Eclipse2
Meteor1
Prosperity1

CordialVase9117

Army · 54

Units

Hippeus20
Toxotes18
Gastraphetoros7
Petrobolos6
Achilles1
Ajax1
Chiron1
Buildings 10 types
Farm21
House16
Storehouse4
Granary3
Archery Range2
Armory1
Fortress1
Stable1
Temple1
Town Center1
God powers 3 invoked
Sentinel2
Earthquake1