Advanced match analysis
A$AP Moogy vs CordialVase9117
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 31436
- Duration
- 24:04
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
A$AP Moogy
Isis · Elo 787 +10
24:04
Match length
Defeated
CordialVase9117
Hades · Elo 625 -23
71.8% win probability
Pre-match · A$AP Moogy favored
win probability 28.2%
Key momentsIn match order
A$AP Moogy
Isis · Blue- EAPM
- 36.0
- Favorite unit
- Slinger 46 fielded
- Largest army
- 142
- First expansion
- 9:10
Age path
BastClassical · Est. start 3:02
NephthysHeroic · Est. start 13:26
ThothMythic · Est. start 19:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Large army production142 military units
No post-game awards
CordialVase9117
Hades · Red- EAPM
- 9.8
- Favorite unit
- Hippeus 20 fielded
- Largest army
- 54
- First expansion
- 19:46
Age path
AresClassical · Research start 4:35
ApolloHeroic · Research start 9:19
ArtemisMythic · Research start 17:37
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.