Advanced match analysis
gust vs NoDoR
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 12382
- Duration
- 46:20
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
gust
Thor · Elo 838 +20
46:20
Match length
Defeated
NoDoR
Hades · Elo 876 -20
44.6% win probability
Pre-match · NoDoR favored · Upset
win probability 55.4%
Key momentsIn match order
gust
Thor · Blue- EAPM
- 26.4
- Favorite unit
- Throwing Axeman 290 fielded
- Largest army
- 568
- First expansion
- 12:34
Age path
ForsetiClassical · Research start 4:47
SkadiHeroic · Research start 15:54
BaldrMythic · Research start 26:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production568 military units
No post-game awards
NoDoR
Hades · Red- EAPM
- 39.5
- Favorite unit
- Toxotes 332 fielded
- Largest army
- 844
- First expansion
- 11:54
Age path
AresClassical · Research start 3:27
AphroditeHeroic · Research start 15:58
HephaestusMythic · Research start 32:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling58 wall build events
Market economy5,000 total resource volume
Large army production844 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,000 total volume›
gust
Bought
No buys
Sold
No sells
Total player market volume0
NoDoR
Bought
No buys
Sold
Total player market volume5,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.