Replay-derived match flow, timings, and composition.

Advanced match analysis

gust vs NoDoR

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
12382
Duration
46:20
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Winner
gust Thor · Elo 838 +20
46:20 Match length
Defeated
NoDoR Hades · Elo 876 -20
44.6% win probability Pre-match · NoDoR favored · Upset win probability 55.4%
Key momentsIn match order
First pressure
2:06 gust Hersir trained
Armory timing
3:21 gust Dwarven Armory
Fastest Classical
4:27* NoDoR Ares · estimated
First extra TC
11:54 NoDoR Town Center
Fastest Heroic
17:09* gust Skadi · estimated
Fortress timing
19:25 NoDoR Fortress
Market timing
21:56 NoDoR Market
Fastest Mythic
28:13* gust Baldr · estimated

gust

Thor · Blue
Win 838 +20
EAPM
26.4
Favorite unit
Throwing Axeman
290 fielded
Largest army
568
First expansion
12:34
Age path
ForsetiClassical · Research start 4:47
SkadiHeroic · Research start 15:54
BaldrMythic · Research start 26:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production568 military units
No post-game awards

NoDoR

Hades · Red
Loss 876 -20
EAPM
39.5
Favorite unit
Toxotes
332 fielded
Largest army
844
First expansion
11:54
Age path
AresClassical · Research start 3:27
AphroditeHeroic · Research start 15:58
HephaestusMythic · Research start 32:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling58 wall build events
Market economy5,000 total resource volume
Large army production844 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,000 total volume

gust

Bought

No buys

Sold

No sells

Total player market volume0

NoDoR

Bought

No buys

Sold

Food5,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gust

Army · 568

Units

Throwing Axeman290
Raiding Cavalry190
Godi30
Hersir26
Jarl25
Ballista7
Buildings 10 types
Farm26
House20
Great Hall13
Longhouse10
Hill Fort8
Market7
Ox Cart Building5
Dwarven Armory2
Temple2
Town Center2
God powers 9 invoked
Dwarven Mine5
Frost2
Healing Spring2

NoDoR

Army · 844

Units

Toxotes332
Hoplite252
Hypaspist191
Cyclops29
Petrobolos12
Ajax8
Achilles7
Gastraphetoros5
Chiron4
Peltast2
Nemean Lion1
Perseus1
Buildings 13 types
Wall58
Farm37
Sentry Tower30
House19
Military Academy13
Archery Range12
Storehouse11
Fortress10
Granary9
Market6
Temple3
Town Center2
Armory1
God powers 5 invoked
Sentinel2
Curse1
Pestilence1
Plenty Vault1