Replay-derived match flow, timings, and composition.

Advanced match analysis

Aotearoa vs Mat

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
15945
Duration
6:41
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Defeated
Aotearoa Isis · Elo 1086 -19
6:41 Match length
Winner
Mat Odin · Elo 1068 +19
52.6% win probability Pre-match · Aotearoa favored · Upset win probability 47.4%
Key momentsIn match order
First pressure
3:22 Mat Hersir trained
Fastest Classical
4:20* Mat Freyja · estimated
First extra TC
6:06 Aotearoa Town Center

Aotearoa

Isis · Blue
Loss 1086 -19
EAPM
30.6
Favorite unit
Sphinx
3 fielded
Largest army
3
First expansion
6:06
Age path
BastClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Mat

Odin · Red
Win 1068 +19
EAPM
35.2
Favorite unit
Hersir
7 fielded
Largest army
10
First expansion
—
Age path
FreyjaClassical · Research start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aotearoa

Army · 3

Units

Sphinx3
Buildings 9 types
Obelisk6
Granary3
House2
Mining Camp2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Eclipse1
Prosperity1

Mat

Army · 10

Units

Hersir7
Raiding Cavalry3
Buildings 5 types
House5
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Great Hunt1