Advanced match analysis
Aotearoa vs Mat
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 15945
- Duration
- 6:41
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
Aotearoa
Isis · Elo 1086 -19
6:41
Match length
Winner
Mat
Odin · Elo 1068 +19
52.6% win probability
Pre-match · Aotearoa favored · Upset
win probability 47.4%
Key momentsIn match order
Aotearoa
Isis · Blue- EAPM
- 30.6
- Favorite unit
- Sphinx 3 fielded
- Largest army
- 3
- First expansion
- 6:06
Age path
BastClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Mat
Odin · Red- EAPM
- 35.2
- Favorite unit
- Hersir 7 fielded
- Largest army
- 10
- First expansion
- —
Age path
FreyjaClassical · Research start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.