Advanced match analysis
SHOOTER vs Roy_Maximus
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 4615
- Duration
- 21:36
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
SHOOTER
Hades · Elo 747 -13
21:36
Match length
Winner
Roy_Maximus
Loki · Elo 848 +13
35.9% win probability
Pre-match · Roy_Maximus favored
win probability 64.1%
Key momentsIn match order
SHOOTER
Hades · Blue- EAPM
- 24.5
- Favorite unit
- Toxotes 44 fielded
- Largest army
- 101
- First expansion
- 6:06
Age path
AresClassical · Research start 3:36
AphroditeHeroic · Research start 14:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production101 military units
No post-game awards
Roy_Maximus
Loki · Red- EAPM
- 36.6
- Favorite unit
- Raiding Cavalry 41 fielded
- Largest army
- 106
- First expansion
- 8:07
Age path
HeimdallClassical · Research start 3:38
NjordHeroic · Research start 9:30
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Large army production106 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.