Replay-derived match flow, timings, and composition.

Advanced match analysis

SHOOTER vs Roy_Maximus

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
4615
Duration
21:36
Patch
19.17020
Played
· 5 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
SHOOTER Hades · Elo 747 -13
21:36 Match length
Winner
Roy_Maximus Loki · Elo 848 +13
35.9% win probability Pre-match · Roy_Maximus favored win probability 64.1%
Key momentsIn match order
First pressure
3:52 Roy_Maximus Hersir trained
Fastest Classical
4:36* SHOOTER Ares · estimated
Armory timing
5:41 Roy_Maximus Armory
First extra TC
6:06 SHOOTER Town Center
Fastest Heroic
10:45* Roy_Maximus Njord · estimated
Market timing
10:56 Roy_Maximus Market
Fortress timing
17:34 Roy_Maximus Hill Fort

SHOOTER

Hades · Blue
Loss 747 -13
EAPM
24.5
Favorite unit
Toxotes
44 fielded
Largest army
101
First expansion
6:06
Age path
AresClassical · Research start 3:36
AphroditeHeroic · Research start 14:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production101 military units
No post-game awards

Roy_Maximus

Loki · Red
Win 848 +13
EAPM
36.6
Favorite unit
Raiding Cavalry
41 fielded
Largest army
106
First expansion
8:07
Age path
HeimdallClassical · Research start 3:38
NjordHeroic · Research start 9:30
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Large army production106 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SHOOTER

Army · 101

Units

Toxotes44
Hoplite33
Peltast9
Achilles4
Ajax3
Chiron3
Nemean Lion3
Cyclops2
Buildings 10 types
Farm26
House21
Sentry Tower15
Storehouse12
Military Academy6
Archery Range4
Granary3
Armory2
Town Center2
Temple1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1

Roy_Maximus

Army · 106

Units

Raiding Cavalry41
Throwing Axeman18
Hersir14
Godi10
Berserk7
Hirdman7
Huskarl4
Einheri2
Portable Ram2
Jarl1
Buildings 11 types
Farm33
Wall23
House16
Longhouse6
Great Hall5
Ox Cart Building5
Town Center3
Hill Fort2
Temple2
Armory1
Market1
God powers 2 invoked
Spy1
Walking Woods1