Replay-derived match flow, timings, and composition.

Advanced match analysis

kaloggiannis vs IRONSIGHT

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
23470
Duration
17:24
Patch
19.17020
Played
· 5 hours ago
Savannah map preview
MapSavannah
Defeated
kaloggiannis Zeus · Elo 1330 -14
17:24 Match length
Winner
IRONSIGHT Zeus · Elo 1401 +14
39.9% win probability Pre-match · IRONSIGHT favored win probability 60.1%
Key momentsIn match order
Fastest Classical
4:04* IRONSIGHT Hermes · estimated
First pressure
4:25 kaloggiannis Stable
Armory timing
5:52 kaloggiannis Armory
Fastest Heroic
12:42* kaloggiannis Dionysus · estimated
First extra TC
16:18 IRONSIGHT Village Center

kaloggiannis

Zeus · Blue
Loss 1330 -14
EAPM
50.0
Favorite unit
Hoplite
46 fielded
Largest army
92
First expansion
16:26
Age path
AthenaClassical · Research start 3:05
DionysusHeroic · Est. start 11:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production92 military units
No post-game awards

IRONSIGHT

Zeus · Red
Win 1401 +14
EAPM
66.7
Favorite unit
Hippeus
46 fielded
Largest army
83
First expansion
16:18
Age path
HermesClassical · Est. start 3:04
DionysusHeroic · Est. start 13:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kaloggiannis

Army · 92

Units

Hoplite46
Hippeus26
Prodromos10
Hypaspist5
Heracles3
Jason2
Buildings 10 types
Farm44
House13
Military Academy6
Wall6
Granary4
Storehouse4
Stable2
Armory1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

IRONSIGHT

Army · 83

Units

Hippeus46
Centaur15
Hoplite5
Hypaspist5
Prodromos5
Jason4
Heracles2
Odysseus1
Buildings 11 types
Farm22
House16
Granary6
Stable5
Wall5
Storehouse3
Military Academy2
Armory1
Temple1
Town Center1
Village Center1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1