Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs OF

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
11896
Duration
12:57
Patch
19.17020
Played
· 5 hours ago
Oasis map preview
MapOasis
Defeated
billaspiotis70 Poseidon · Elo 1354 -15
12:57 Match length
Winner
OF Zeus · Elo 1395 +15
44.1% win probability Pre-match · OF favored win probability 55.9%
Key momentsIn match order
Fastest Classical
4:07* OF Athena · estimated
First pressure
4:17 OF Military Academy
Armory timing
6:25 OF Armory
Market timing
11:38 OF Market

billaspiotis70

Poseidon · Blue
Loss 1354 -15
EAPM
26.6
Favorite unit
Toxotes
26 fielded
Largest army
47
First expansion
—
Age path
AresClassical · Research start 3:24
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

OF

Zeus · Red
Win 1395 +15
EAPM
35.5
Favorite unit
Hoplite
19 fielded
Largest army
43
First expansion
—
Age path
AthenaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army · 47

Units

Toxotes26
Hippeus6
Cyclops5
Hoplite5
Peltast2
Theseus2
Hypaspist1
Buildings 9 types
House12
Granary3
Archery Range2
Storehouse2
Armory1
Market1
Military Academy1
Stable1
Temple1
God powers 3 invoked
Curse1
Lure1
Pestilence1

OF

Army · 43

Units

Hoplite19
Hippeus13
Toxotes6
Minotaur3
Heracles1
Jason1
Buildings 10 types
House11
Farm7
Granary4
Storehouse4
Archery Range2
Military Academy2
Armory1
Market1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1