Replay-derived match flow, timings, and composition.

Advanced match analysis

Dagon vs tw.tv/ognennyj

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
27643
Duration
18:56
Patch
19.17020
Played
· 5 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Dagon Thor · Elo 1606 +23
18:56 Match length
Defeated
tw.tv/ognennyj Isis · Elo 1733 -23
32.5% win probability Pre-match · tw.tv/ognennyj favored · Upset win probability 67.5%
Key momentsIn match order
First pressure
1:47 Dagon Hersir trained
Fastest Classical
4:23* tw.tv/ognennyj Anubis · estimated
First extra TC
4:31 tw.tv/ognennyj Town Center
Armory timing
7:25 Dagon Dwarven Armory
Fastest Heroic
10:57* Dagon Bragi · estimated
Fortress timing
12:19 Dagon Hill Fort
Fastest Mythic
18:42* Dagon Baldr · estimated

Dagon

Thor · Blue
Win 1606 +23
EAPM
75.5
Favorite unit
Jarl
50 fielded
Largest army
144
First expansion
5:38
Age path
FreyjaClassical · Research start 3:29
BragiHeroic · Est. start 9:42
BaldrMythic · Est. start 16:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production144 military units
No post-game awards

tw.tv/ognennyj

Isis · Red
Loss 1733 -23
EAPM
67.0
Favorite unit
Spearman
43 fielded
Largest army
126
First expansion
4:31
Age path
AnubisClassical · Research start 3:23
NephthysHeroic · Est. start 12:00
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Large army production126 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dagon

Army · 144

Units

Jarl50
Throwing Axeman41
Huskarl25
Hersir10
Godi7
Battle Boar5
Valkyrie4
Portable Ram2
Buildings 10 types
House19
Farm16
Wall12
Ox Cart Building10
Great Hall8
Longhouse8
Hill Fort4
Temple2
Town Center2
Dwarven Armory1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

tw.tv/ognennyj

Army · 126

Units

Spearman43
Axeman42
Chariot Archer23
Anubite7
Slinger5
War Elephant4
Scorpion Man2
Buildings 15 types
House16
Obelisk15
Wall13
Farm12
Barracks11
Granary11
Mining Camp5
Lumber Camp4
Town Center4
Migdol Stronghold3
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Prosperity2
Ancestors1
Plague Of Serpents1