Replay-derived match flow, timings, and composition.

Advanced match analysis

Donar#6628 + XvBignipsvX + dazmaca7 + Glearfalcon vs WolfsAngel + Krakedile + pahlevoon + MuchPegasus

Queue
Ranked 4v4 Supremacy
Map
Steppe
Map Seed
1963
Duration
14:14
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 1101
Donar#6628 Amaterasu · Elo 1135 -11
XvBignipsvX Tsukuyomi · Elo 1210 -13
dazmaca7 Poseidon · Elo 811 -2
Glearfalcon Nuwa · Elo 1247 -15
14:14 Match length
Victory Team Elo 1277
WolfsAngel Tsukuyomi · Elo 1359 +6
Krakedile Huitzilopochtli · Elo 1361 +6
pahlevoon Kronos · Elo 1164 +42
MuchPegasus Susanoo · Elo 1223 +13
26.6% win probability Pre-match · WolfsAngel + Krakedile + pahlevoon + MuchPegasus favored win probability 73.4%
Key momentsIn match order
First pressure
3:00 Glearfalcon Pioneer produced
Fastest Classical
3:36* pahlevoon Prometheus · estimated
Armory timing
5:08 Glearfalcon Armory
First extra TC
5:20 Donar#6628 Town Center
Market timing
10:26 pahlevoon Market
Fastest Heroic
10:57* WolfsAngel Hachiman · estimated

Donar#6628

Amaterasu · Blue · Team 1
Loss 1135 -11
EAPM
42.6
Favorite unit
Bushi
11 fielded
Largest army
41
First expansion
5:20
Age path
MinakatatomiClassical · Research start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling9 wall build events
No post-game awards

WolfsAngel

Tsukuyomi · Red · Team 2
Win 1359 +6
EAPM
24.5
Favorite unit
Naginata Rider
24 fielded
Largest army
33
First expansion
—
Age path
Inari OkamiClassical · Research start 3:24
HachimanHeroic · Est. start 10:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
No post-game awards

XvBignipsvX

Tsukuyomi · Yellow · Team 1
Loss 1210 -13
EAPM
19.6
Favorite unit
Naginata Rider
9 fielded
Largest army
14
First expansion
6:27
Age path
Inari OkamiClassical · Est. start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Krakedile

Huitzilopochtli · Green · Team 2
Win 1361 +6
EAPM
45.0
Favorite unit
Tlamanih Spearman
42 fielded
Largest army
96
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:15
CoatlicueHeroic · Research start 12:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production96 military units
No post-game awards

dazmaca7

Poseidon · Cyan · Team 1
Loss 811 -2
EAPM
10.6
Favorite unit
Hoplite
13 fielded
Largest army
33
First expansion
6:56
Age path
AresClassical · Research start 4:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

pahlevoon

Kronos · Pink · Team 2
Win 1164 +42
EAPM
49.5
Favorite unit
Murmillo
20 fielded
Largest army
33
First expansion
—
Age path
PrometheusClassical · Est. start 2:36
HyperionHeroic · Est. start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Glearfalcon

Nuwa · Orange · Team 1
Loss 1247 -15
EAPM
46.5
Favorite unit
Dao Swordsman
12 fielded
Largest army
25
First expansion
6:24
Age path
HoutuClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

MuchPegasus

Susanoo · Purple · Team 2
Win 1223 +13
EAPM
29.2
Favorite unit
Kitsune
18 fielded
Largest army
36
First expansion
—
Age path
Inari OkamiClassical · Research start 4:21
RaijinHeroic · Research start 11:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Donar#6628

Army · 41

Units

Bushi11
Onna Musha10
Samurai10
Yari Spearman6
Yumi Archer3
Kitsune1
Buildings 9 types
House15
Wall9
Watermill5
Dojo3
Guardhouse3
Shrine Japanese3
Mining Camp Japanese1
Temple1
Town Center1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1

WolfsAngel

Army · 33

Units

Naginata Rider24
Yumi Horse Archer4
Bushi2
Daimyo2
Tengu1
Buildings 9 types
House19
Wall14
Watermill8
Shrine Japanese4
Stable Japanese4
Guardhouse2
Mining Camp Japanese2
Armory1
Temple1
God powers 2 invoked
New Moon1
Shogun1

XvBignipsvX

Army · 14

Units

Naginata Rider9
Samurai3
Kitsune1
Onna Musha1
Buildings 10 types
Watermill7
House6
Farm3
Shrine Japanese3
Mining Camp Japanese2
Armory1
Dojo1
Stable Japanese1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Krakedile

Army · 96

Units

Tlamanih Spearman42
Tequihua Archer38
Warrior Priest14
Ayotochtli2
Buildings 6 types
House14
Calpulli9
War Hut5
Wall4
Armory1
Temple1
God powers 2 invoked
Blood Pact1
Infestation1

dazmaca7

Army · 33

Units

Hoplite13
Toxotes10
Hypaspist6
Atalanta2
Theseus2
Buildings 8 types
Farm6
House5
Military Academy3
Archery Range2
Storehouse2
Granary1
Temple1
Town Center1
God powers 1 invoked
Lure1

pahlevoon

Army · 33

Units

Murmillo20
Turma8
Cheiroballista2
Katapeltes2
Oracle1
Buildings 7 types
Manor6
Military Barracks4
Wall4
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 7 invoked
Valor7

Glearfalcon

Army · 25

Units

Dao Swordsman12
Fire Archer5
Pioneer3
Wuzu Javelineer3
Ge Halberdier2
Buildings 7 types
Silo8
House6
Military Camp4
Machine Workshop2
Armory1
Temple1
Town Center1
God powers 1 invoked
Earth Wall1

MuchPegasus

Army · 36

Units

Kitsune18
Naginata Rider11
Daimyo2
Jorogumo2
Samurai2
Shinobi1
Buildings 8 types
House18
Watermill7
Shrine Japanese6
Armory2
Dojo2
Mining Camp Japanese2
Stable Japanese2
Temple2
God powers 3 invoked
Kusanagi2
Thunder Burst1