Replay-derived match flow, timings, and composition.

Advanced match analysis

bigKO vs JosiMythos

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
21234
Duration
24:19
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Winner
bigKO Ra · Elo 1410 +17
24:19 Match length
Defeated
JosiMythos Poseidon · Elo 1402 -17
51.2% win probability Pre-match · bigKO favored win probability 48.8%
Key momentsIn match order
Fastest Classical
5:37* JosiMythos Hermes · estimated
First pressure
5:54 JosiMythos Stable
Armory timing
6:22 JosiMythos Armory
Fastest Heroic
9:07* JosiMythos Dionysus · estimated
Fortress timing
10:10 bigKO Migdol Stronghold
Market timing
11:39 JosiMythos Market
Fastest Mythic
14:17* JosiMythos Artemis · estimated
First extra TC
14:22 bigKO Town Center

bigKO

Ra · Blue
Win 1410 +17
EAPM
52.6
Favorite unit
Spearman
83 fielded
Largest army
142
First expansion
14:22
Age path
BastClassical · Research start 5:27
SobekHeroic · Research start 8:22
HorusMythic · Research start 12:47
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment4 dock build events
Large army production142 military units
No post-game awards

JosiMythos

Poseidon · Red
Loss 1402 -17
EAPM
44.1
Favorite unit
Prodromos
70 fielded
Largest army
208
First expansion
—
Age path
HermesClassical · Research start 4:37
DionysusHeroic · Est. start 7:52
ArtemisMythic · Research start 12:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Market economy3,700 total resource volume
Large army production208 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

bigKO

Bought

No buys

Sold

No sells

Total player market volume0

JosiMythos

Bought

No buys

Sold

Food3,700
Total player market volume3,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bigKO

Army · 142

Units

Spearman83
War Elephant18
Axeman10
Camel Rider10
Chariot Archer8
Avenger7
Petsuchos2
Siege Tower2
Sphinx2
Buildings 15 types
House35
Barracks5
Dock4
Migdol Stronghold4
Mining Camp4
Armory3
Granary3
Lumber Camp2
Town Center2
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
God powers 3 invoked
Eclipse1
Locust Swarm1
Tornado1

JosiMythos

Army · 208

Units

Prodromos70
Hypaspist69
Hippeus45
Petrobolos12
Pentekonter3
Atalanta2
Centaur2
Hippolyta2
Theseus2
Scylla1
Buildings 9 types
House26
Storehouse6
Military Academy4
Stable4
Dock3
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Bronze1
Cease Fire1