Replay-derived match flow, timings, and composition.

Advanced match analysis

ehauser2513 vs Lobo

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
28318
Duration
14:13
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Winner
ehauser2513 Hades · Elo 1129 +18
14:13 Match length
Defeated
Lobo Hades · Elo 1140 -18
48.4% win probability Pre-match · Lobo favored · Upset win probability 51.6%
Key momentsIn match order
Fastest Classical
3:39* ehauser2513 Ares · estimated
First pressure
4:10 Lobo Stable
Armory timing
5:30 ehauser2513 Armory
First extra TC
8:59 ehauser2513 Town Center
Fastest Heroic
9:46* ehauser2513 Aphrodite · estimated
Fortress timing
13:26 ehauser2513 Fortress

ehauser2513

Hades · Mint
Win 1129 +18
EAPM
25.5
Favorite unit
Peltast
19 fielded
Largest army
41
First expansion
8:59
Age path
AresClassical · Est. start 2:39
AphroditeHeroic · Est. start 8:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
No post-game awards

Lobo

Hades · Red
Loss 1140 -18
EAPM
64.1
Favorite unit
Hippeus
19 fielded
Largest army
44
First expansion
—
Age path
AresClassical · Est. start 3:15
ApolloHeroic · Est. start 10:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ehauser2513

Army · 41

Units

Peltast19
Hoplite8
Toxotes7
Prodromos4
Achilles1
Ajax1
Nemean Lion1
Buildings 12 types
Wall14
House12
Granary4
Storehouse4
Archery Range3
Farm3
Military Academy3
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 1 invoked
Curse1

Lobo

Army · 44

Units

Hippeus19
Toxotes12
Peltast9
Achilles2
Ajax2
Buildings 7 types
House9
Granary5
Storehouse3
Stable2
Archery Range1
Armory1
Temple1
God powers 1 invoked
Sentinel1