Replay-derived match flow, timings, and composition.

Advanced match analysis

Jiminy Snicket vs locomortal44

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
24335
Duration
16:25
Patch
19.17020
Played
· 7 hours ago
Anatolia map preview
MapAnatolia
Defeated
Jiminy Snicket Ra · Elo 976 -15
16:25 Match length
Winner
locomortal44 Poseidon · Elo 1032 +15
42.0% win probability Pre-match · locomortal44 favored win probability 58.0%
Key momentsIn match order
First pressure
3:56 locomortal44 Stable
Fastest Classical
4:26* locomortal44 Hermes · estimated
First extra TC
7:15 Jiminy Snicket Town Center
Market timing
11:09 locomortal44 Market
Fastest Heroic
13:54* locomortal44 Aphrodite · estimated
Armory timing
13:58 Jiminy Snicket Armory
Fortress timing
14:13 locomortal44 Fortress

Jiminy Snicket

Ra · Blue
Loss 976 -15
EAPM
35.0
Favorite unit
Slinger
18 fielded
Largest army
38
First expansion
7:15
Age path
PtahClassical · Est. start 3:39
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy walling9 wall build events
Water commitment1 dock build events
No post-game awards

locomortal44

Poseidon · Red
Win 1032 +15
EAPM
45.6
Favorite unit
Hippeus
29 fielded
Largest army
51
First expansion
8:20
Age path
HermesClassical · Est. start 3:26
AphroditeHeroic · Est. start 12:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Jiminy Snicket

Bought

No buys

Sold

No sells

Total player market volume0

locomortal44

Bought

Wood100

Sold

Food200
Wood100
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jiminy Snicket

Army · 38

Units

Slinger18
Axeman10
Spearman9
Wadjet1
Buildings 12 types
House13
Wall9
Barracks7
Granary4
Armory3
Lumber Camp2
Mining Camp2
Dock1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

locomortal44

Army · 51

Units

Hippeus29
Hypaspist15
Atalanta2
Centaur2
Theseus2
Petrobolos1
Buildings 11 types
House11
Granary4
Military Academy4
Storehouse4
Farm3
Stable2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 2 invoked
Curse1
Lure1