Replay-derived match flow, timings, and composition.

Advanced match analysis

TobuuAOM vs Neosaldina500mg

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
20744
Duration
15:41
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Defeated
TobuuAOM Ra · Elo 1511 -11
15:41 Match length
Winner
Neosaldina500mg Odin · Elo 1654 +11
30.5% win probability Pre-match · Neosaldina500mg favored win probability 69.5%
Key momentsIn match order
First pressure
1:26 Neosaldina500mg Hersir trained
Fastest Classical
4:10* Neosaldina500mg Heimdall · estimated
First extra TC
6:32 TobuuAOM Town Center
Market timing
8:05 Neosaldina500mg Market
Armory timing
9:54 TobuuAOM Armory
Fastest Heroic
10:50* Neosaldina500mg Skadi · estimated
Fortress timing
11:44 Neosaldina500mg Hill Fort

TobuuAOM

Ra · Blue
Loss 1511 -11
EAPM
68.9
Favorite unit
Spearman
39 fielded
Largest army
79
First expansion
6:32
Age path
BastClassical · Research start 3:16
SekhmetHeroic · Research start 13:12
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
No post-game awards

Neosaldina500mg

Odin · Red
Win 1654 +11
EAPM
67.7
Favorite unit
Throwing Axeman
48 fielded
Largest army
104
First expansion
14:14
Age path
HeimdallClassical · Research start 3:10
SkadiHeroic · Est. start 9:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Market economy200 total resource volume
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

TobuuAOM

Bought

No buys

Sold

No sells

Total player market volume0

Neosaldina500mg

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TobuuAOM

Army · 79

Units

Spearman39
Axeman34
Sphinx6
Buildings 14 types
Farm21
House19
Obelisk10
Wall8
Granary6
Barracks4
Mining Camp3
Town Center3
Monument To Villagers2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Temple1
God powers 1 invoked
Eclipse1

Neosaldina500mg

Army · 104

Units

Throwing Axeman48
Hersir17
Godi13
Raiding Cavalry9
Jarl7
Einheri4
Huskarl4
Portable Ram2
Buildings 10 types
House16
Wall8
Longhouse3
Ox Cart Building3
Great Hall2
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 4 invoked
Undermine2
Frost1
Great Hunt1