Replay-derived match flow, timings, and composition.

Advanced match analysis

CAT vs matudelro

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
2822
Duration
27:43
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
CAT Oranos · Elo 868 +17
27:43 Match length
Defeated
matudelro Hades · Elo 866 -17
50.3% win probability Pre-match · CAT favored win probability 49.7%
Key momentsIn match order
Fastest Classical
4:17* CAT Prometheus · estimated
First pressure
4:49 matudelro Military Academy
First extra TC
6:04 matudelro Town Center
Armory timing
6:52 CAT Armory
Market timing
10:52 matudelro Market
Fastest Heroic
11:09* CAT Hyperion · estimated
Fortress timing
15:18 matudelro Fortress
Fastest Mythic
22:35* matudelro Hephaestus · estimated

CAT

Oranos · Blue
Win 868 +17
EAPM
28.2
Favorite unit
Contarius
46 fielded
Largest army
173
First expansion
8:30
Age path
PrometheusClassical · Research start 3:17
HyperionHeroic · Est. start 9:54
HekateMythic · Est. start 24:04
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production173 military units
No post-game awards

matudelro

Hades · Maroon
Loss 866 -17
EAPM
47.6
Favorite unit
Hoplite
44 fielded
Largest army
196
First expansion
6:04
Age path
AthenaClassical · Research start 3:31
AphroditeHeroic · Research start 11:18
HephaestusMythic · Research start 20:35
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy8,200 total resource volume
Large army production196 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,200 total volume

CAT

Bought

No buys

Sold

No sells

Total player market volume0

matudelro

Bought

Food1,400

Sold

Wood6,800
Total player market volume8,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CAT

Army · 173

Units

Contarius46
Destroyer32
Cheiroballista25
Arcus21
Turma19
Murmillo17
Katapeltes5
Oracle4
Fire Siphon3
Promethean1
Buildings 10 types
Farm34
Manor11
Military Barracks5
Counter Barracks4
Palace3
Sky Passage2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 15 invoked
Valor13
Chaos1
Tartarian Gate1

matudelro

Army · 196

Units

Hoplite44
Peltast35
Prodromos35
Hippeus21
Toxotes21
Petrobolos7
Hypaspist6
Minotaur6
Achilles5
Ajax5
Chiron4
Gastraphetoros3
Nemean Lion3
Perseus1
Buildings 12 types
Farm15
House12
Storehouse10
Granary6
Stable6
Military Academy5
Archery Range3
Town Center3
Fortress2
Temple2
Armory1
Market1
God powers 5 invoked
Curse2
Plenty Vault1
Restoration1
Sentinel1