Replay-derived match flow, timings, and composition.

Advanced match analysis

sops101 vs Alexandre o Grande

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
2071
Duration
23:59
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
sops101 Loki · Elo 778 -34
23:59 Match length
Winner
Alexandre o Grande Poseidon · Elo 862 +14
38.1% win probability Pre-match · Alexandre o Grande favored win probability 61.9%
Key momentsIn match order
Fastest Classical
5:05* sops101 Forseti · estimated
First pressure
5:12 sops101 Hersir trained
First extra TC
5:33 Alexandre o Grande Town Center
Armory timing
7:15 sops101 Armory
Fastest Heroic
10:26* Alexandre o Grande Aphrodite · estimated
Fortress timing
10:34 Alexandre o Grande Fortress
Market timing
16:41 sops101 Market
Fastest Mythic
20:13* Alexandre o Grande Artemis · estimated

sops101

Loki · Blue
Loss 778 -34
EAPM
27.0
Favorite unit
Throwing Axeman
56 fielded
Largest army
142
First expansion
—
Age path
ForsetiClassical · Research start 4:05
NjordHeroic · Research start 17:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production142 military units
No post-game awards

Alexandre o Grande

Poseidon · Red
Win 862 +14
EAPM
28.1
Favorite unit
Hetairos
31 fielded
Largest army
65
First expansion
5:33
Age path
AresClassical · Research start 4:08
AphroditeHeroic · Research start 9:11
ArtemisMythic · Research start 18:13
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sops101

Army · 142

Units

Throwing Axeman56
Hersir30
Raiding Cavalry18
Berserk12
Troll11
Mountain Giant8
Portable Ram7
Buildings 9 types
Farm24
House24
Ox Cart Building5
Great Hall2
Hill Fort2
Longhouse2
Temple2
Armory1
Market1
God powers 3 invoked
Healing Spring1
Spy1
Walking Woods1

Alexandre o Grande

Army · 65

Units

Hetairos31
Nemean Lion12
Cyclops7
Petrobolos7
Polyphemus2
Theseus2
Atalanta1
Chimera1
Helepolis1
Hippolyta1
Buildings 8 types
House27
Farm22
Fortress15
Storehouse7
Granary5
Town Center5
Temple4
Armory1
God powers 3 invoked
Curse1
Earthquake1
Lure1