Replay-derived match flow, timings, and composition.

Advanced match analysis

massimalo vs supdood

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
7114
Duration
22:29
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
massimalo Hades · Elo 1037 -14
22:29 Match length
Winner
supdood Loki · Elo 1114 +14
39.1% win probability Pre-match · supdood favored win probability 60.9%
Key momentsIn match order
First pressure
2:42 supdood Hersir trained
Fastest Classical
3:14* massimalo Ares · estimated
Armory timing
6:56 supdood Armory
Market timing
8:18 supdood Market
First extra TC
9:52 supdood Town Center
Fastest Heroic
10:40* supdood Njord · estimated
Fortress timing
15:11 supdood Hill Fort

massimalo

Hades · Blue
Loss 1037 -14
EAPM
45.3
Favorite unit
Hoplite
58 fielded
Largest army
128
First expansion
12:56
Age path
AresClassical · Est. start 2:14
ApolloHeroic · Est. start 11:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production128 military units
No post-game awards

supdood

Loki · Red
Win 1114 +14
EAPM
47.4
Favorite unit
Godi
26 fielded
Largest army
62
First expansion
9:52
Age path
HeimdallClassical · Est. start 3:04
NjordHeroic · Est. start 9:25
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

massimalo

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

massimalo

Army · 128

Units

Hoplite58
Peltast26
Toxotes21
Hypaspist16
Cyclops3
Achilles2
Ajax2
Buildings 9 types
House14
Granary7
Military Academy3
Storehouse3
Wall3
Archery Range2
Temple2
Armory1
Town Center1
God powers 2 invoked
Pestilence1
Sentinel1

supdood

Army · 62

Units

Godi26
Raiding Cavalry13
Hersir9
Jarl7
Einheri4
Mountain Giant2
Huskarl1
Buildings 10 types
Farm38
House37
Ox Cart Building9
Wall9
Hill Fort3
Great Hall2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Walking Woods2
Undermine1