Replay-derived match flow, timings, and composition.

Advanced match analysis

Jethro Tull vs Castanje94

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
22559
Duration
10:53
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
Jethro Tull Freyr · Elo 989 +16
10:53 Match length
Defeated
Castanje94 Zeus · Elo 963 -16
53.7% win probability Pre-match · Jethro Tull favored win probability 46.3%
Key momentsIn match order
First pressure
4:09 Jethro Tull Hersir trained
Fastest Classical
5:06* Jethro Tull Ullr · estimated
Armory timing
6:25 Castanje94 Armory
First extra TC
7:02 Castanje94 Town Center

Jethro Tull

Freyr · Blue
Win 989 +16
EAPM
25.3
Favorite unit
Hersir
12 fielded
Largest army
32
First expansion
—
Age path
UllrClassical · Est. start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

Castanje94

Zeus · Red
Loss 963 -16
EAPM
38.9
Favorite unit
Toxotes
8 fielded
Largest army
13
First expansion
7:02
Age path
HermesClassical · Research start 4:57
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jethro Tull

Army · 32

Units

Hersir12
Throwing Axeman8
Raiding Cavalry6
Portable Ram4
Huskarl2
Buildings 6 types
House19
Wall7
Ox Cart Building3
Longhouse2
Great Hall1
Temple1
God powers 2 invoked
Asgardian Bastion2

Castanje94

Army · 13

Units

Toxotes8
Hoplite3
Heracles1
Jason1
Buildings 8 types
Archery Range3
Granary3
House3
Storehouse3
Military Academy2
Town Center2
Armory1
Temple1
God powers 1 invoked
Cease Fire1