Replay-derived match flow, timings, and composition.

Advanced match analysis

SchiacciaMosche vs aacr12349

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
24545
Duration
19:20
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Winner
SchiacciaMosche Hades · Elo 1032 +15
19:20 Match length
Defeated
aacr12349 Hades · Elo 964 -42
59.7% win probability Pre-match · SchiacciaMosche favored win probability 40.3%
Key momentsIn match order
Fastest Classical
3:16* aacr12349 Athena · estimated
First pressure
4:34 aacr12349 Stable
First extra TC
5:07 SchiacciaMosche Town Center
Market timing
6:43 aacr12349 Market
Armory timing
10:02 SchiacciaMosche Armory
Fastest Heroic
12:47* SchiacciaMosche Apollo · estimated
Fortress timing
14:15 SchiacciaMosche Fortress

SchiacciaMosche

Hades · Blue
Win 1032 +15
EAPM
36.4
Favorite unit
Toxotes
43 fielded
Largest army
113
First expansion
5:07
Age path
AresClassical · Est. start 3:09
ApolloHeroic · Est. start 11:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
Large army production113 military units
No post-game awards

aacr12349

Hades · Orange
Loss 964 -42
EAPM
16.1
Favorite unit
Hippeus
19 fielded
Largest army
59
First expansion
12:40
Age path
AthenaClassical · Research start 2:16
AphroditeHeroic · Research start 15:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

SchiacciaMosche

Bought

No buys

Sold

No sells

Total player market volume0

aacr12349

Bought

Food500
Wood300

Sold

Wood200
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SchiacciaMosche

Army · 113

Units

Toxotes43
Hoplite32
Hypaspist17
Petrobolos7
Peltast4
Cyclops3
Achilles2
Ajax2
Manticore2
Chiron1
Buildings 11 types
House24
Wall18
Farm16
Granary6
Archery Range5
Storehouse5
Military Academy4
Fortress2
Temple2
Armory1
Town Center1
God powers 4 invoked
Underworld Passage2
Pestilence1
Sentinel1

aacr12349

Army · 59

Units

Hippeus19
Toxotes16
Minotaur7
Prodromos7
Hypaspist4
Peltast3
Ajax2
Achilles1
Buildings 13 types
Farm18
House6
Wall4
Granary3
Storehouse2
Archery Range1
Armory1
Market1
Military Academy1
Sentry Tower1
Stable1
Temple1
Town Center1
God powers 5 invoked
Sentinel3
Curse1
Restoration1