Replay-derived match flow, timings, and composition.

Advanced match analysis

Nadine :) vs Boumba Boumba

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
28670
Duration
48:49
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Nadine :) Loki · Elo 935 -16
48:49 Match length
Winner
Boumba Boumba Tsukuyomi · Elo 973 +16
44.6% win probability Pre-match · Boumba Boumba favored win probability 55.4%
Key momentsIn match order
First pressure
3:36 Nadine :) Hersir trained
Fastest Classical
4:29* Nadine :) Heimdall · estimated
Armory timing
4:43 Nadine :) Armory
First extra TC
7:54 Boumba Boumba Town Center
Fastest Heroic
11:04* Boumba Boumba Hachiman · estimated
Fortress timing
17:38 Nadine :) Hill Fort
Fastest Mythic
20:25* Boumba Boumba Watatsumi · estimated
Market timing
21:13 Nadine :) Market

Nadine :)

Loki · Pink
Loss 935 -16
EAPM
28.8
Favorite unit
Raiding Cavalry
271 fielded
Largest army
821
First expansion
12:36
Age path
HeimdallClassical · Research start 3:29
BragiHeroic · Research start 11:50
HelMythic · Research start 21:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy10,600 total resource volume
Large army production821 military units
No post-game awards

Boumba Boumba

Tsukuyomi · Red
Win 973 +16
EAPM
46.3
Favorite unit
Yumi Horse Archer
114 fielded
Largest army
351
First expansion
7:54
Age path
Inari OkamiClassical · Est. start 3:48
HachimanHeroic · Est. start 10:08
WatatsumiMythic · Est. start 18:55
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production351 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,600 total volume

Nadine :)

Bought

No buys

Sold

Food1,400
Wood9,200
Total player market volume10,600

Boumba Boumba

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nadine :)

Army · 821

Units

Raiding Cavalry271
Hirdman147
Throwing Axeman145
Jarl121
Godi47
Hersir32
Portable Ram31
Fire Giant17
Einheri5
Ballista4
Mountain Giant1
Buildings 10 types
Farm38
House18
Longhouse10
Great Hall9
Hill Fort7
Ox Cart Building3
Market2
Temple2
Town Center2
Armory1
God powers 8 invoked
Spy3
Undermine2
Flaming Weapons1
Nidhogg1
Titan Gate1

Boumba Boumba

Army · 351

Units

Yumi Horse Archer114
Samurai90
Naginata Rider53
Onmyoji42
Onna Musha25
Daimyo16
Oyumi10
Shinobi1
Buildings 13 types
Farm31
Sentry Tower28
House16
Castle14
Watermill12
Stable Japanese9
Mining Camp Japanese7
Shrine Japanese6
Dojo5
Market3
Town Center2
Armory1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1