Replay-derived match flow, timings, and composition.

Advanced match analysis

advcaetanoed vs agrwqgwr

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
4459
Duration
25:36
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
advcaetanoed Oranos · Elo 800 +18
25:36 Match length
Defeated
agrwqgwr Odin · Elo 813 -18
48.1% win probability Pre-match · agrwqgwr favored · Upset win probability 51.9%
Key momentsIn match order
First pressure
2:14 agrwqgwr Hersir trained
Fastest Classical
4:38* advcaetanoed Prometheus · estimated
First extra TC
5:19 advcaetanoed Town Center
Market timing
5:48 agrwqgwr Market
Fastest Heroic
7:52* agrwqgwr Njord · estimated
Armory timing
8:02 advcaetanoed Armory
Fortress timing
8:02 agrwqgwr Hill Fort
Fastest Mythic
18:21* advcaetanoed Hekate · estimated

advcaetanoed

Oranos · Blue
Win 800 +18
EAPM
18.2
Favorite unit
Arcus
30 fielded
Largest army
138
First expansion
5:19
Age path
PrometheusClassical · Est. start 3:38
HyperionHeroic · Est. start 9:32
HekateMythic · Est. start 16:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy9,500 total resource volume
Large army production138 military units
No post-game awards

agrwqgwr

Odin · Red
Loss 813 -18
EAPM
37.1
Favorite unit
Throwing Axeman
26 fielded
Largest army
84
First expansion
15:39
Age path
FreyjaClassical · Research start 4:30
NjordHeroic · Research start 6:37
BaldrMythic · Research start 20:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy1,300 total resource volume
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,800 total volume

advcaetanoed

Bought

No buys

Sold

Wood9,500
Total player market volume9,500

agrwqgwr

Bought

Food900

Sold

Food400
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

advcaetanoed

Army · 138

Units

Arcus30
Fanatic20
Murmillo20
Katapeltes19
Contarius15
Cheiroballista12
Fire Siphon10
Oracle3
Destroyer2
Lampades2
Oracle Hero2
Promethean1
Satyr1
Turma1
Buildings 11 types
Farm18
Manor8
Palace5
Counter Barracks4
Military Barracks4
Town Center3
Sentry Tower2
Armory1
Economic Guild1
Market1
Temple1
God powers 14 invoked
Valor11
Chaos1
Shockwave1
Tartarian Gate1

agrwqgwr

Army · 84

Units

Throwing Axeman26
Huskarl18
Hersir16
Jarl13
Berserk5
Hirdman3
Raiding Cavalry3
Buildings 11 types
Wall24
House17
Farm12
Ox Cart Building4
Longhouse3
Great Hall2
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Forest Fire1
Great Hunt1
Ragnarok1
Walking Woods1