Advanced match analysis
advcaetanoed vs agrwqgwr
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 4459
- Duration
- 25:36
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
advcaetanoed
Oranos · Elo 800 +18
25:36
Match length
Defeated
agrwqgwr
Odin · Elo 813 -18
48.1% win probability
Pre-match · agrwqgwr favored · Upset
win probability 51.9%
Key momentsIn match order
advcaetanoed
Oranos · Blue- EAPM
- 18.2
- Favorite unit
- Arcus 30 fielded
- Largest army
- 138
- First expansion
- 5:19
Age path
PrometheusClassical · Est. start 3:38
HyperionHeroic · Est. start 9:32
HekateMythic · Est. start 16:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy9,500 total resource volume
Large army production138 military units
No post-game awards
agrwqgwr
Odin · Red- EAPM
- 37.1
- Favorite unit
- Throwing Axeman 26 fielded
- Largest army
- 84
- First expansion
- 15:39
Age path
FreyjaClassical · Research start 4:30
NjordHeroic · Research start 6:37
BaldrMythic · Research start 20:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy1,300 total resource volume
Large army production84 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,800 total volume›
advcaetanoed
Bought
No buys
Sold
Total player market volume9,500
agrwqgwr
Bought
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.